<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6492679956434220919</id><updated>2012-02-16T01:52:10.270-08:00</updated><category term='Sonic Unleashed'/><category term='Fallout 3'/><category term='Dog Armor'/><category term='Star Wars'/><category term='DICE'/><category term='Fiction'/><category term='The Force Unleashed'/><category term='Halo Wars'/><category term='Battlefield'/><category term='concept'/><category term='Columbus Blue Jackets'/><title type='text'>Max Becomes Electric and Other Nonsense</title><subtitle type='html'>Just a place where I can get my ramblings and short stories out of my head. Also, I'll review books, movies and games and pretend that somebody gives a shit.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>40</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-8140045362357654037</id><published>2009-12-15T17:30:00.000-08:00</published><updated>2009-12-15T17:36:03.322-08:00</updated><title type='text'>Comes in Threes</title><content type='html'>Dropships suck. I can’t decide whether it’s the cramped conditions, the oppressive heat or the fact that most of the time all that separates you from the cold embrace of space is about two inches of reinforced battle-plate. They say it’s thick enough to deflect artillery rounds, but first hand experiences tells you that no matter how much time and money is put into upgrading and retrofitting protective systems, you can be damn sure that the other side has put twice as much into figuring out how to beat it.&lt;br /&gt;&lt;br /&gt;Here I am, sitting in the pitch-black interior of a bird, jostling shoulder-to-shoulder with three other members of my squad. On the other side of the dropship’s troop bay sits the Lieutenant (we call him “Loot”) and the three other unlucky SOBs. On a normal deployment, we sit in the bay until the dropship hits atmosphere, at which point the side doors open and we get to watch as the pilot weaves us through anti-aircraft fire. If we make it to the ground, then we either fast-rope out of the sides or hop down depending on the circumstances. The amount of times we’ve had a “normal” deployment have been few and far between, though.&lt;br /&gt;&lt;br /&gt;The heat inside the dropship rockets upwards and the bird starts shaking like we’re being thrown around inside of hurricane. Over the sound of metal rivets popping, I hear Loot break onto the squad’s battle-net, which had been mostly silent since we left the orbiting fleet.&lt;br /&gt;&lt;br /&gt;“All right, men, we’ve hit atmosphere. Time on target is t-minus fifteen minutes. Intel says to expect light resistance until we hit the ground, but be ready for anything.”&lt;br /&gt;&lt;br /&gt;My helmet’s integrated display brings up a little timer which begins counting down from fifteen minutes. All around me I can hear the sounds of weapons being loaded, from the small click of an assault rifle magazine sliding home to the double clank of the squad’s heavy weapons expert loading his light machine gun. I slide a mag out of my belt pouch and jam it into the receiver. In the small amount of space I have, I work the charging handle and feed a round into the chamber.  Peterson, the machine gunner, turns to look at me with a big grin on his face.&lt;br /&gt;&lt;br /&gt;“Man, I hope we get to ground soon.”&lt;br /&gt;&lt;br /&gt;“Why’s that Peterson? Are you still afraid of flying?”&lt;br /&gt;&lt;br /&gt;Peterson’s idiot grin widens even further, stretching the scar that tugs at his lower lip.&lt;br /&gt;&lt;br /&gt;“Nah, man, I farted. Just one of the benefits of a high-protein diet.”&lt;br /&gt;&lt;br /&gt;I roll my eyes and turn to face the dropship’s doors which have begun to slide open. Before the doors retract, I spot the other dropships making the decent with us onto the planet’s surface. Our whole company has been deployed to assault the target, a fairly small operation by this war’s standards. One of the other vessels slides in close to ours, and I see a solider wave at us. Holding onto my crash webbing, I give a friendly wave back.&lt;br /&gt;&lt;br /&gt;Just as the soldier in the other ship turns to tap his seat-mate on the shoulder, his ship explodes and flings shrapnel everywhere. The shockwave rumbles out from the expanding fireball and shards of metal ping off our ship. One particularly huge chunk flings itself into our bay and misses me by two inches. I turn to tell Peterson how lucky I am when I notice that the flak has lodged itself into the wall where his head once was. His decapitated corpse limps forwards and falls out of the troop bay, taking his machine gun with it.&lt;br /&gt;&lt;br /&gt;“God dammit,” Loot curses over the net “I told that moron a million times to secure his crash webbing! Now we have no light machine gun.”&lt;br /&gt;&lt;br /&gt;One of my other squad-mates, probably Carter, our sniper, begins to make a smart ass remark when the entire ship shudders and drops a good twenty feet. I hear someone throw up on the other side of the bay as the co-pilot breaks into our frequency.&lt;br /&gt;&lt;br /&gt;“Bad news boys: that last blast killed the pilot and we’re losing fuel. I’m going to try to keep this thing gliding as long as I can, but I think your time on my ship is done. Get prepped for an emergency bail-out and...Good luck.”&lt;br /&gt;&lt;br /&gt;The Lieutenant doesn’t even need to give an order; we’re all double checking the parachutes that we strapped to ourselves before making the drop. They seem redundant in space, but if you ever need to bail out of a dropship in atmosphere, you’re thanking your lucky starts that you’re carrying the extra fifteen pounds. &lt;br /&gt;&lt;br /&gt;We throw ourselves out of the dropship and watch as the whole hulking black mass spirals away, the co-pilot giving up the last few minutes of his life to make sure we’re clear of the space craft. I turn and orient myself towards the planet’s surface, watching as red and yellow tracers of anti-aircraft fire streaks towards the heavens accompanied by giant bursts of light that can only be ground-based cannon defences. &lt;br /&gt;&lt;br /&gt;The world we’re going to was once a tropical paradise, a loose collection of islands that used to feature white sand beaches, beautiful girls and mixed drinks. Now, after a couple nuclear bombardments, ash streaks from the sky and the one-time resort cities are hollowed out husks of their former selves.&lt;br /&gt;&lt;br /&gt;My helmet recorder absorbs all of this, and I try to angle it to get the best view of the defensive emplacements, just in case they need to send someone else down. The wind is whipping past me as I fall through a layer of clouds, my camouflaged gear-encumbered body breaking up the gentle zephyrs. &lt;br /&gt;&lt;br /&gt;I’m getting close to the ground so I pop my chute, and try to point myself towards the designated landing zone. The AA fire, which looked so mesmerizing off in the distance, is now getting too close for comfort. I instinctively tuck myself into a ball and throw off my aerodynamics sending my body into a tight spin. Before I try to uncurl my legs, machine gun fire rips through my arm and my chute, tearing a chunk of fabric and sending a geyser of blood splashing onto my face.&lt;br /&gt;&lt;br /&gt;As I choke through my own fluids, I key my microphone and hope that someone can hear me.&lt;br /&gt;&lt;br /&gt;“Loot! Carter! Anyone! I’ve been hit by machine gun fire, and I’ve lost some of my parachute! I’m heading down into a residential zone near the west coast!”&lt;br /&gt;&lt;br /&gt;I’m getting very, very close to the ground now. Carter comes in over the net, his voice concerned. “That area’s got the highest concentration of pre-war refugees, man. You know what they say about bad luck, it comes in threes.”&lt;br /&gt;&lt;br /&gt;“This is four, Carter. Peterson lost his head, remember?”&lt;br /&gt;&lt;br /&gt;I can almost picture the smirk forcing itself onto Carter’s face, “Yeah, but that didn’t happen to you.”&lt;br /&gt;&lt;br /&gt;That’s the last thing I hear before I slam through a wall.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-8140045362357654037?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/8140045362357654037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=8140045362357654037&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/8140045362357654037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/8140045362357654037'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/12/comes-in-threes.html' title='Comes in Threes'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-9113226153200565814</id><published>2009-08-06T14:04:00.000-07:00</published><updated>2009-08-06T14:06:21.869-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='concept'/><title type='text'>Something</title><content type='html'>Ok, so I haven't exactly been posting here diligently. Still looking for a job, damn this economy. Anyways, this is a little something I've been sitting on for a while. Kind of a "pilot" if you will. The names are place-holders, and I haven't quite gotten the setting nailed down, but I feel it could lead somewhere interesting. Take a look.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;/span&gt;The echo of automatic weapons fire&lt;span style="font-weight:bold;"&gt;&lt;/span&gt; reached Dan’s ears as he was jogging up the entrance tunnel from the below ground habitat. As Dan emerged onto the duty plain of the settlement, he noticed a member of his crew standing over a very expensive-looking robot, calmly changing the magazine on his rifle.&lt;br /&gt;&lt;br /&gt;“God dammit, Sleck, what happened?” Dan demanded as he made his way over to his teammate.&lt;br /&gt;&lt;br /&gt;“Nothing much, Ares”, Sleck said, addressing Dan by his last name “The robot made a run for it, so I filled his chassis with bullets.”&lt;br /&gt;&lt;br /&gt;Dan slapped his forehead in exasperation. “Sleck, you void-brained good for nothing...Look, this was an L-Model Robot. Do you know what the L stands for? Fucking Luxury! A re-programmed L-Model could have paid for a lot of ammunition and supplies.”&lt;br /&gt;&lt;br /&gt;Sleck smiled, baring his perfect white teeth which stood in contrast to his grimy face. Even though Sleck’s eyes were hidden by tactical goggles, Dan knew that his expression didn’t carry to his eyes. &lt;br /&gt;&lt;br /&gt;“Comon, boss, this has been the most boring smash-and-grab job we’ve ever pulled. You have to at least let me have a little fun. Besides, we’ve grabbed more than enough assets from the colony.”&lt;br /&gt;&lt;br /&gt;Dan poked an agitated finger into Sleck’s combat vest, and twisted it a bit. “I don’t give a shit if you’re bored, Sleck. Money comes first, not your warped sense of amusement.” Dan reached into his own vest and pulled out a short blue-black rod. “Next time, use this. This little EMP-wand will stun the suckers long enough to have Tekkie reprogram him. Solve problems with your head, not with your lead.”&lt;br /&gt;&lt;br /&gt;Before Sleck could reply, Dan heard the clang of boots hitting metal as the other two members of his ground team came back up the staircase, bringing with them the last bit of loot from the colony’s stores. &lt;br /&gt;&lt;br /&gt;One member of Dan’s team, wearing a stolen military combat helm, placed his burden beside the stockpile that they had assembled, and sauntered over to Dan and Sleck.&lt;br /&gt;&lt;br /&gt;The visor on the helmet receded, revealing the stark grey eyes of Dan’s robotics expert, Tekkie. Although it was normally hard to tell, Tekkie’s eyes looked a bit crestfallen as he sized up the damaged L-Model.&lt;br /&gt;&lt;br /&gt;“Aw, I had my eye on that thing the entire time. Well, at least some of its parts will fetch a good price at some chop-shops.”&lt;br /&gt;&lt;br /&gt;Sleck smiled again, and turned to walk away and summon the team’s dropship. “See, not an entire loss.”&lt;br /&gt;&lt;br /&gt;Dan gave his partner the middle finger, and then pivoted around to peer back down the stair-way into the colony. This whole raid had started when Dan received a tip from one of his contacts that the Russian military was going to be pulling a rotation of the marines guarding the colony, leaving a window of a day when it would be perfect for a quick looting. &lt;br /&gt;&lt;br /&gt;When Dan and his team arrived, they had found the place completely deserted. They had expected at least a little resistance from the colony’s internal police agency, but even the local authorities were absent. It wasn’t the first time that Dan’s team had been late to the party, but it was extremely odd that an entire’s colony’s worth of plunder had just been left behind, ripe for the plucking. &lt;br /&gt;&lt;br /&gt;The sound of the approaching dropship stirred Dan out of his thoughts, and he began scanning the sky for the craft. Finally it appeared low over the horizon, coming in fast.  The team’s pilot liked to show off, and backed the ship quickly, reversing the direction the turbo-fan jets housed in the wings were pointing, and came to a smooth vertical landing directly beside the pile of goods. &lt;br /&gt;&lt;br /&gt;The entrance ramp at the back of the ship slowly lowered to the ground, and Dan’s pilot hopped out of the cockpit hatch to give them a hand. &lt;br /&gt;&lt;br /&gt;A sudden clanking sound from deeper in the colony reverberated up the stairs. Dan whipped around and pointed the scope of his rifle down the cavernous entrance, and activated the night vision integrated into the optics. The hallway sprung to life in a vibrant green shade, the small lights strung up along the walls giving off a bright white glow. &lt;br /&gt;&lt;br /&gt;Dan stared down the scope for another few moments before lowering the rifle. Dan was just getting jumpy.  He backed away from the entrance as the dropship’s pilot called out to him.&lt;br /&gt;&lt;br /&gt;“Hey Dan, you gonna help us with the haul?”&lt;br /&gt;&lt;br /&gt;Dan shook his head and gave his crew a smug grin.&lt;br /&gt;&lt;br /&gt;“No, I think I’ll take a little break. Let me know when you’re done.”&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-9113226153200565814?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/9113226153200565814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=9113226153200565814&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/9113226153200565814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/9113226153200565814'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/08/something.html' title='Something'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-7445614831259203169</id><published>2009-07-07T10:40:00.000-07:00</published><updated>2009-07-07T10:41:46.306-07:00</updated><title type='text'>Red Faction: Guerrilla</title><content type='html'>&lt;span style="font-style:italic;"&gt;Clean and Righteous!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If Battlefield: Bad Company taught me one thing, it’s that blowing stuff up is awesome. I’m not just talking about your standard video game explosions where only vehicles and infantry are damaged like a Halo game; I’m talking deforming terrain, destroying buildings, all that good stuff. Volition, makers of Saint’s Row 2, seems to have taken a page from Bad Company (and their earlier Red Faction games), and realized that you can have some minor deficiencies with the game as long as the core mechanic is solid. &lt;br /&gt;&lt;br /&gt;Well, they nailed it. The destructible environments in Red Faction: Guerrilla, powered by the GeoMod 2.0 engine, are really entertaining, and being able to take down a huge building with nothing but a sledgehammer and some perseverance is nothing short of extremely cathartic. Sure, the controls are floaty, and the story is nothing to write home about, but the main element of the game is so much fun that you won’t really care.&lt;br /&gt;&lt;br /&gt;The jist of the story is that you’re playing a recent immigrant to the red planet named Alec Mason, who arrives only to find that the Earth Defense Force, the good guys in the first two games, have basically become space Nazis, and have forced the entire population of Mars to perform slave labor to bump up the struggling Earth economy. Nobody is really happy about that, and the mantle of the Red Faction has been taken up again, and your brother is a member. Of course, the EDF knows this, so they whack him, and set out to arrest you before a guerrilla strike team shows up and rescues you. Naturally, you’re pissed off, so you hook up with the Red Faction, and set out to make life miserable for a number of cookie-cutter military types. There’s some sort of intelligent Tusken Raider faction, and a nano-machine forge, but you’ll find all that out by playing through the story.&lt;br /&gt;&lt;br /&gt;To push the EDF off of Mars, you’re given a bunch of ways to become a thorn in their side. You can do raids, free wrongfully-arrested civilians, ride shot-gun in a Marauder vehicle and destroy EDF property, or just take down high-value targets. When you complete any of these “Guerrilla Actions”, the population’s morale is raised in that sector, which gives you more allies and additional ammo in supply caches around the world. If a civilian is killed during your rampages, morale takes a hit, but it’s quite easy to raise it back up.&lt;br /&gt;&lt;br /&gt;To really make an impact on the EDF, you’ll need to lower their control of a certain sector through Guerrilla Actions until you unlock a story mission. The number of story missions differ for each sector, but the main goal is to cause enough trouble to make the EDF pull up stakes. &lt;br /&gt;&lt;br /&gt;Single player has a lot going for it, but you’ll also find yourself spending a good chunk of time in multiplayer. The GeoMod engine makes for some really dynamic games, even if they removed sprinting and the cover mechanic. Besides your basic Death Match and CTF games, you also have the Siege game type, where you defend your structures against the other team, and then rotate to see who can get the highest score. To help you out in multiplayer, you also get access to some pretty interesting backpacks that are not available in single player. These backpacks will make you a medic, a juggernaut, and many things in between. You can also use a Reconstructor, which serves to make those valuable Siege buildings last a bit longer. &lt;br /&gt;&lt;br /&gt;It feels as if Volition weren’t quite sure that they packed enough content into their game, so they decided to go overboard on everything. You have enough distractions in single player to keep you romping around Mars for what seems like forever, and the multiplayer has enough unlocks to rival Call of Duty 4. Red Faction: Guerrilla is the surprise hit of the summer, and you’re doing yourself a disservice if you don’t at least rent it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-7445614831259203169?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/7445614831259203169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=7445614831259203169&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7445614831259203169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7445614831259203169'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/07/red-faction-guerrilla.html' title='Red Faction: Guerrilla'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-7219660172108178287</id><published>2009-07-02T13:22:00.000-07:00</published><updated>2009-07-02T13:23:26.471-07:00</updated><title type='text'>Transformers: Renege of the Fanatic</title><content type='html'>Does anyone know where I can get some crow pie, because I apparently need to eat a whole lot of it for defending Transformers: Revenge of the Fallen both on my blog and elsewhere.  &lt;br /&gt;&lt;br /&gt;I’ll admit that I got caught up in the pre-release hype for TF, and got legitimately upset at some of the reviews. While some of the reviews are incredibly inflammatory towards the perceived audience for this cinematic travesty, the vitriol being spouted by critics are absolutely spot on. &lt;br /&gt;&lt;br /&gt;Having had a good night (week) to sleep on the celluloid cudgel that is Michael Bay’s latest robo-opus, I can say with certainty that the movie is bad. Whether it’s the dog-humping, the drug humor, the racist stereotypes,  the misogyny or the giant clanging robot balls, Michael Bay has proved that if he doesn’t have an adult with him to keep him in check, his movies can go terribly awry. &lt;br /&gt;&lt;br /&gt;To the film’s defence, it does deliver on one thing, which is that giant robots kick the shit out of each other and they do so with gusto. The action scenes are beautifully choreographed, and Bay has taken the camera out of the robot’s tailpipes and put it where the action can actually be seen. Whenever time slows down and we’re treated to Optimus Prime flipping Starscream into the air and kicking him in the face while he’s upside down, it’s a genuine treat. The forest battle stands out as the crown moment of the film, even topping the final battle in a random Egyptian ruin town. Optimus single-handily takes on three Decepticons, and even manages to kill one of them before he’s brutally beaten down. It’s a great scene, and for one brief shining moment in the film, you’re actually rooting for somebody. The Optimus Prime people fell in love with from the cartoon series finally comes out, and he gives his life in a gallant, heroic moment to protect Sam Witwicky (Shia LaBeouf).&lt;br /&gt;&lt;br /&gt;But that’s it. For the rest of the film, all the robots are treated as dispensable, whether it’s the faceless legions of Decepticons or the Autobots, who show up, shoot something, and then disappear. Even though the Transformers have more screen time in this film, and there’s some actual Megatron/Starscream bickering this time around, the robots are just as cheap as before, brought in only when there’s something huge that needs to be blown up, or some random exposition is needed. &lt;br /&gt;&lt;br /&gt;The main bad-guy of the film, the Fallen, is sort of a letdown as well. He spends most of the movie in a creepy throne, hooked up to millions of embryonic sacs filled with fledgling Decepticons on some random planet. And what exactly is his reason for being a giant wuss? He can only be killed by a Prime, which is a pretty flimsy excuse given that Optimus got beat down by Megatron and company. Once the Fallen shows up on the actual battlefield, he spends about two minutes being terrifying until Optimus gets a jetpack and tears his face off. A good fight, but considering the titular character isn’t all that frightening it sort of leaves the climax feeling a bit empty.&lt;br /&gt;&lt;br /&gt;All grumblings about the robots aside, the human cast of Transformers performs admirably given the ham-handedness of the script. John Turturro’s character is less grating this time around, and Shia LaBeouf has some actual funny moments outside of the forced humor that permeates the script.  Series newcomer Ramon Rodriguez is the biggest let down, and his form of comic relief is even more awkward than Mudflap and Skids, the aforementioned stereotyped robots.&lt;br /&gt;&lt;br /&gt;All in all, I suppose I’m being too harsh on the movie. It’s simply the first Transformers writ large, taking everything that was awesome about the first one and expanding it while simultaneously taking the weaker parts and transforming them into huge glaring flaws. By the time TF3 rolls around, hopefully Spielberg will be back with a firmer guiding hand, because lord knows that I’ve seen enough leg humping and pot jokes to last me a lifetime.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-7219660172108178287?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/7219660172108178287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=7219660172108178287&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7219660172108178287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7219660172108178287'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/07/transformers-renege-of-fanatic.html' title='Transformers: Renege of the Fanatic'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-6949739163589979315</id><published>2009-06-19T13:43:00.001-07:00</published><updated>2009-06-22T10:12:26.370-07:00</updated><title type='text'>How I Learned to Stop Worrying and Love the Prime</title><content type='html'>You know, I’m not one to generally get offended by review, be they for movies, games, books or what have you. I realize that reviewers are basically being paid to render their opinion on a public forum, to give those of us who are on the fence a bit more of an informed choice when it comes to choosing what we want to do with our money.&lt;br /&gt;&lt;br /&gt;That being said, the Transformers: Revenge of the Fallen reviews coming out of Rotten Tomatoes have really not been helping my mood. If it’s not getting trashed for being tedious and full of explosions, it’s being lambasted for being simplistic by even the “Fresh” reviews! Of course it’s simplistic, you high-handed jack-asses! It’s freaking Transformers!&lt;br /&gt;&lt;br /&gt;Now, I don’t know if most reviewers ever watched the original TV series, or were even aware of its existence until Michael Bay modernized the franchise for the current consumer two years ago, but apparently “giant robot fighting” does not a good action movie make. Really, what else do you want out of Transformers? There is never going to be anything overly cerebral about it.&lt;br /&gt;&lt;br /&gt;I love Prime, Megatron and company as much as the next guy, but I watch Transformers to be entertained and blown away by the visuals, not to have my mind teased. What boggles me is that Star Trek (co-written by two of the TF writers) got a 95% Fresh rating, while TF currently sits at below 50%. What?!  Star Trek was great, but it sits in the same company as Transformers: a beloved sci-fi series rebooted to be made slicker and easier to digest for the theatre crowd.&lt;br /&gt;&lt;br /&gt;I just don’t get movie critics sometimes. Of all the reviewers in the world, they are the least objective, and the most biased. For them, a movie is not “entertainment”. It needs to be a period piece, it needs to make you cry, it needs to do a lot of things that I frankly don’t go and watch things blowing up for.&lt;br /&gt;&lt;br /&gt;When they’re not hacking down the movie for doing exactly what it’s trying to do, they’re insulting the audience. Here are a few samples of the “opinions” being selected for Rotten Tomatoes:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Allan Hunter, Daily Express&lt;/span&gt;: Director Michael Bay has always had a passion for big, noisy spectacles and Revenge of the Fallen is a bravura display of his ability to mastermind global destruction. What it lacks is the human touch, decent dialogue, novelty and restraint. (It is a movie about fighting robots, good sir.)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Matthew Tuner, View London&lt;/span&gt;: Bigger, louder and more annoying, this won't disappoint fans of the first film, but the deficiencies in script and character are even more apparent this time round and Bay's contempt for his audience is almost palpable. (If you use the phrase “fans of the series” or something similar, it always seems like a cop-out. Yes, I’m guilty of it too.)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Victor Olliver, Teletext&lt;/span&gt;: Is there anything in this for anyone other than a zit-faced video gamer? No.&lt;br /&gt;&lt;br /&gt;Ok, that last one really jostled my flaps so much that I made an account on RT specifically to call this guy out on his bullshit. One would wonder how such an unprofessional review (and it is unprofessional, basically a point form rip on the movie on its fans) would makes its way on to Rotten Tomatoes. I know that RT is an aggregate site, but one would think they have some control over what they feature on their site. Such a slanderous review doesn’t lend a lot of credibility to Rotten Tomatoes.&lt;br /&gt;&lt;br /&gt;I’m probably not helping by writing a whole rant about reviewers and their bullshit, but whatever. This whole fiasco has got me pissed off so much that I’m going to go watch Spider-Man 3 out of spite.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-6949739163589979315?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/6949739163589979315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=6949739163589979315&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/6949739163589979315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/6949739163589979315'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/06/how-i-learned-to-stop-worrying-and-love.html' title='How I Learned to Stop Worrying and Love the Prime'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-4068829567648759906</id><published>2009-06-15T15:53:00.000-07:00</published><updated>2009-06-15T15:57:18.663-07:00</updated><title type='text'>Cole Becomes Electric</title><content type='html'>Welcome to Empire City, a place where disease-ridden gangsters and psychic hobos rule the streets. You’re Cole McGrath, bike courier cum electric dynamo, and you have the power to save the city or bend to your will.&lt;br /&gt;&lt;br /&gt;InFamous is a game that opens with a bang (literally), and never stops coming at you, a relentless assault of lightning and open-world free running. In a story heavily inspired by the comic book genre (Batman: No Man’s Land in particular), you play the aforementioned Cole McGrath, who develops electricity based super powers after being caught at the center of a massive explosion that wipes out six city blocks and plunges Empire City back to the stone ages. Armed gangs roam the streets, and the government has locked the place down, basically leaving the city to collapse upon itself. &lt;br /&gt;&lt;br /&gt;As a natural consequence of having super powers, you are forced into the middle of the situation by a shadowy FBI agent named Moya, who turns you into a glorified errand boy.  She tasks you with two main goals: finding her husband, John, who was deep undercover with a group known as the First Sons, and locating the Ray Sphere, the device that gave you your powers. &lt;br /&gt;&lt;br /&gt;To that end, you’re given free reign over three separate districts of the city, which open up consecutively as you progress along the story mode. In each section of Empire, you can go where you please, jumping over rooftops and scampering along power lines. The platforming in inFamous is incredibly intuitive. You never question whether or not you’re going to make a jump; unless you do something boneheaded like leap into the river, Cole will always find his feet planted on firm ground. Scaling buildings is effortless and later in the game Cole will gain the ability to grind along power lines and train rails, and hold himself aloft for a short time with a hovering ability. Cole doesn’t take fall damage, either, so feel free to hurl him off every building you can see.&lt;br /&gt;&lt;br /&gt;In addition to being a skilled urban explorer, Cole can also hold his own against the myriad gangs fighting for control of Empire. Starting with a basic lightning shot from his hand, Cole can develop more and more impressive techniques as the game goes on. These powers are gained by restoring electricity to sections of Empire, and can be leveled up by using the exp you gain from defeating enemies. Cole’s lighting powers develop along two lines, which is in keeping with the moral choice system of this game. Good players will find that their powers are more precise and even restore some of your electric charge, while Infamous players will experience “Unlimited Power!” as a certain creepy galactic emperor would say. &lt;br /&gt;&lt;br /&gt;But power doesn’t come without temptation. At several points in the game, you will be confronted with the option of either having Cole take the moral high road and use his powers for good, or to indulge in his baser instincts. The karmic choice system in this game is very black and white, and basically serves as a mechanism for making you play inFamous twice through, once good and once evil. Whichever path you go down gives you a different set of perks, as mentioned above. While the game will occasionally break flow and make you tackle a moral quandary, you can also perform acts for good or ill while you're running about Empire City. If you heal pedestrians with your defibrillator ability or restrain enemies with lightning manacles, you gain exp and good karma points. Conversely, if you kill downed opponents and suck the bio-energy from pedestrians and villains alike (a nasty looking but effective way to refill you juice meter), you’ll be well on your way to being universally reviled.  The karmic choice mechanism is central to the game’s story, but it will feel a bit silly on occasion. As long as you’re willing to take it tongue-in-cheek, it shouldn’t disrupt your experience too much. &lt;br /&gt;&lt;br /&gt;InFamous is a very well put together product, and the team at Sucker Punch should be proud of themselves. Solid controls, a good gameplay hook and fun combat all combine to make inFamous a sure-fire winner. A must buy for any PS3 owner, inFamous will give you the guaranteed shock-and-awe of a summer blockbuster.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-4068829567648759906?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/4068829567648759906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=4068829567648759906&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4068829567648759906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4068829567648759906'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/06/cole-becomes-electric.html' title='Cole Becomes Electric'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-7830118556596058796</id><published>2009-06-02T20:02:00.001-07:00</published><updated>2009-06-02T20:02:51.457-07:00</updated><title type='text'>Microsoft Part 2: Technological Transgressions</title><content type='html'>Aside from a metric ass-tonne of game announcements, Microsoft also strutted their software integration stuff and revealed a whole bunch of new innovations for the LIVE interface ranging from Twitter to a full body motion sensor.&lt;br /&gt;&lt;br /&gt;In addition to Net Flix, Microsoft announced that they are proud to present the incorporation of Facebook and Twitter to X Box LIVE, adding unique social networking to those who aren’t that socially adept anyways. Adding the ability to Tweet and check your Facebook is a natural evolution for Microsoft’s online service; most people are already Tweeting to their LIVE friends anyways. If only the Zune had something to do with all this on the go status extravaganza.&lt;br /&gt;&lt;br /&gt;Last.fm and SKY were also announced as partners in the newest LIVE venture, so you can listen to music through your X Box, and catch football matches with SKY in the UK. Neat stuff that comes packaged for Gold users, so you won’t have to pay an additional fee. &lt;br /&gt;&lt;br /&gt;Finally, Microsoft brought out the proverbial big guns for their final announcement. Venerable director Steven Spielberg to the stage to talk about Project Natal, Microsoft’s answer to motion control; but this isn’t about waving a dongle around, oh no.  Natal is a full-body motion detector with included voice and facial recognition software. Much like Tony Hawk’s ride board will let you translate your body movements into on-screen action, Natal does much the same thing without the need for any peripheral besides a small-ish sensor that gets attached to your X Box.  &lt;br /&gt;&lt;br /&gt;This thing is seriously impressive. Like I mentioned above, Natal appears to need nothing more than a sensor mounted in front of your TV.  It reads your body movements, and translates them smoothly onto the screen. This will have a lot of interesting applications for games that require a bit more physicality than your standard video game fare. Games usually require an extra peripheral for things beyond button inputs, like Tony Hawk Ride or Wii Fit. If Natal is a success, then not only will the number of plastic play-things in your average gamer’s house reduce, but it may bring additional customers into the fold, those who are intimidated by the average gamepad. &lt;br /&gt;&lt;br /&gt;I’m sure that Natal is a while away from being a fully realised product, but it seems to be heading in the right direction. Only time will tell for this new innovation, but for now, I’ll stick with my controller.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-7830118556596058796?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/7830118556596058796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=7830118556596058796&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7830118556596058796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7830118556596058796'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/06/microsoft-part-2-technological.html' title='Microsoft Part 2: Technological Transgressions'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-3711945303190256222</id><published>2009-06-01T17:03:00.001-07:00</published><updated>2009-06-01T17:03:41.575-07:00</updated><title type='text'>Microsoft's E3 Press Conference Part One: To All The Games I've Loved Before</title><content type='html'>Microsoft’s E3 press conference has come and gone, and what an event it was. In what turned out to be a star-studded journey down a magnificent lane of computerized entertainment, Microsoft set the bar incredibly high for Sony and Nintendo. &lt;br /&gt;&lt;br /&gt;No charts or graphs this year, just a straight up bevy of game announcements from a procession of companies ranging from UbiSoft to Bungie, and even a sneak appearance by Hideo Kojima. &lt;br /&gt;&lt;br /&gt;First on the gravy train was to be the announcement of Beatles Rockband, and who better to announce it than Ringo Starr and Paul McCartney?  The game looks pretty good, playing on the myriad sets of imagery used by the Beatles throughout their long career.  Over 45 classic Beatles songs will be featured on the disk, and some more coming to X Box LIVE.&lt;br /&gt;&lt;br /&gt;For Rockband enthusiasts, this was certainly an exciting announcement. I’ve never been a big fan of the Beatles, but I can see why their appeal is so large and multi-generational. &lt;br /&gt;&lt;br /&gt;After the Beatles made their announcement, skateboard poster child (man) Tony Hawk took the stage to describe how the next game bearing his name in it – Tony Hawk: Ride – is going to revolutionize skating games. To that effect, he demonstrated Ride’s motion control board, which will probably function a lot like the Wii Fit board. In essence, it will be like actual skateboarding, but without the risk of either breaking several bones or getting laughed at by teenagers.  Whether or not this will breathe new life into the Tony Hawk series remains to be seen, but I can imagine that this game will not be cheap. Prepare to shell out some cash for the opportunity to get the closest to physical activity that Tony Hawk fans have ever come.&lt;br /&gt;&lt;br /&gt;A couple developers from Infinity Ward hit the stage to show off Modern Warfare Two, which consisted of scaling a cliff with ice picks, using a UAV radar attached to a rifle, and firing your pistol “derty” style while riding a snow-mobile. If IF’s success with Modern Warfare one is any indication, this game is going to sell like hotcakes.  Hopefully, they’ll change it up enough that it doesn’t feel like MW 1 with a few minor changes.&lt;br /&gt;&lt;br /&gt;Final Fantasy Thirteen, announced last year amid much hullabaloo, is going to hit in Spring 2010. No surprise there.&lt;br /&gt;&lt;br /&gt;After a couple X Box LIVE Arcade announcements, Microsoft revealed that Ruffian Games (who said that they were not working on Crackdown 2) is – surprise - working on Crackdown 2. Crackdown one was a massive hit among the “hardcore”, and Crackdown 2 looks to be a further extension of what fans loved about the first one.  Unfortunetly, it’s following a current trend for open world games to have some sort of zombie/hideous monster plague hit the city. Maybe being a super-cop will be enough to off-set it, but I doubt that you really need to add a zombie disease to make your game feel innovative. &lt;br /&gt;&lt;br /&gt;Left 4 Dead 2 was announced, being set in the southwest of the United States. No idea why this is a full game; it would have probably made more sense for this to be branded as Left 4 Dead: Ragin’ Cajun expansion or something. Valve is adding melee weapons this time around, including the ever-requested chainsaw. &lt;br /&gt;&lt;br /&gt;Splinter Cell: Conviction, after being stuck in development hell (it was rumoured that a team of “closers” were brought in to get this game back on track), made an appearance with a brand new look for the game. This is definitely a Sam Fisher who’s out for revenge, and it features some sweet objective update interfaces. At one point in the trailer, “Find Sarah’s Killer” popped up on the wall as a reminder of what your ultimate goal is. Pretty slick, and marks a definitive change in the HUD heavy Splinter Cell games of the past. &lt;br /&gt;&lt;br /&gt;Next, Bungie story crafter Joe Staten took the stage to give the world its first look at Halo 3: ODST, and does it look fantastic. Instead of playing a SPARTAN super-soldier, you take on the role of the “Rookie”, an Orbital Drop Shock Trooper, who are basically the far-future equivalent of Seal Team Six or Delta Force. &lt;br /&gt;&lt;br /&gt;After ODST “dropped”, Bungie also revealed that they are working on Halo: Reach, a prequel of sorts. The novel Fall of Reach chronicled what happened before the events of Halo: Combat Evolved, so one could assume that this is the interactive entertainment retelling of that story. It hits in 2010, however, so we have a lot of time to see how it will develop. &lt;br /&gt;&lt;br /&gt;Then, Hideo Kojima, developer of the Metal Gear Solid series took to the stage to announce that he was proud to bring his venerable series to the X Box 360. Nothing much was revealed about the game besides the fact that development is currently taking place, and it is going to star Raiden, girly man turned cyborg ninja from Metal Gear 4. &lt;br /&gt;&lt;br /&gt;As excited as many people are to see the Metal Gear franchise finally make the jump to the 360, I doubt that many of the “purists” are excited about playing as Raiden, who is infamous for stealing the spotlight from series star Solid Snake in Metal Gear 2. &lt;br /&gt;&lt;br /&gt;All in all, Microsoft revealed a very impressive line up for the coming holiday season and beyond. They also revealed a whole bunch of technological improvements for the LIVE interface, which I’ll discuss in part two of my Microsoft E3 breakdown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-3711945303190256222?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/3711945303190256222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=3711945303190256222&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3711945303190256222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3711945303190256222'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/06/microsofts-e3-press-conference-part-one.html' title='Microsoft&apos;s E3 Press Conference Part One: To All The Games I&apos;ve Loved Before'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-4445099201375230129</id><published>2009-05-28T11:05:00.001-07:00</published><updated>2009-05-28T11:05:28.190-07:00</updated><title type='text'>The Passenger 1.5</title><content type='html'>“Hi, you dumb mother-fucker.”&lt;br /&gt;&lt;br /&gt;With that curse, the passenger lifted his pistol in a blurred motion, and snapped off a quick shot, which took the man in the door way in the head. As the man’s head snapped to the side, the shooter jumped off the ground, aimed toward the other four antagonists, and fired four more shots in quick succession. &lt;br /&gt;&lt;br /&gt;Each shot took the intended target cleanly between the eyes, dropping them backwards as the dull thud of lifeless bodies punctuated the gunfire.&lt;br /&gt;&lt;br /&gt;The reaction from the soldiers outside was immediate. Even before the last corpse had hit the pavement, a barrage of hot lead began perforating the Starbucks, tearing into decorations and patrons alike. &lt;br /&gt;&lt;br /&gt;The passenger rolled out of his sitting position, and bolted for the rear exit. One customer was still standing in the middle of the shop, staring dumbstruck at the destruction raining around her. As the passenger passed her, he paused to push the woman down, away from the rain of fire. &lt;br /&gt;&lt;br /&gt;“Get down, idiot!” The delay in saving the woman’s life enabled the gunmen outside to draw a bead on the passenger, and he pitched forward as a bullet passed straight through his arm just above the elbow. &lt;br /&gt;&lt;br /&gt;Cursing a blue streak, he turned the tumble into a roll, trying to take away as much of the impact as possible from his wounded arm. &lt;br /&gt;The passenger came to his feet, and shed his jacket. Blood streamed copiously from the wound in his arm, but he didn’t dare break his momentum. Just as he reached the back door to the alley behind the coffee shop, the door slammed shut in his face. &lt;br /&gt;&lt;br /&gt;Rebounding off the solid wood door, the passenger hit the floor with a dull thud, and lay there groaning.  Bullets whizzed over his head, shredding the various pieces of eclectic art that had been hanging on the wall, and utterly demolishing the pieces of furniture that had been scattered throughout the cafe. &lt;br /&gt;&lt;br /&gt;The passenger took the time he had while he was on the ground to rip a strip off of his t-shirt and tie it in a tight knot around his elbow. With the flow of blood staunched, he began edging his way to the door. The gunfire had finally stopped, which meant that his attackers were going to try infiltrating the establishment for another look.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-4445099201375230129?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/4445099201375230129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=4445099201375230129&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4445099201375230129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4445099201375230129'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/05/passenger-15.html' title='The Passenger 1.5'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-3605470203257997297</id><published>2009-05-19T22:08:00.000-07:00</published><updated>2009-05-19T22:11:04.221-07:00</updated><title type='text'>The Passenger, part 1</title><content type='html'>The window splintered inward with the force of the blast, decapitating the driver with large shards of glass. Even before the remains of the windshield had passed backwards from the driver’s compartment into the rest of the limo, the passenger in the back had already opened the door, and had hit the pavement running. &lt;br /&gt;&lt;br /&gt;As the passenger ran towards the cover of a near-by Starbucks, his assailants adjusted for his sudden burst of movement, and began tracking a hail of destructive fire towards him. Rooster-tails began to kick up all around him, the impacts of bullets fired in a hurried attempt to mark the target.&lt;br /&gt;&lt;br /&gt;Not even bothering to use the door to the building, the passenger hurled himself through the window, arms covering his head. The plate glass shattered with the force of his impact, giving way and allowing the passenger to tumble into the coffee shop and come to a rest at the foot of a table, where its inhabitants promptly jumped up, spilling their lattes onto the surface, causing the liquid to spill over onto the passenger, covering him with piping hot beverages. &lt;br /&gt;&lt;br /&gt;The passenger rolled away from the table, back towards the shattered window, where he came to a low sitting position with his back towards the wall.  Reaching into his latte covered jacket, he removed a black and olive hand gun and racked the slide. The gunfire coming from the street outside had stopped, so the man took a deep breath, and waited.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On the busy intersection, chaos reigned.  Cars that had been caught in the initial attack were flipped onto their sides, windows blown out. The occupants still conscious inside their cars were screaming for help, but no one who had witnessed the ferocity of the strike were rushing out to assist. Far in the distance, sirens began to wail, announcing the imminent arrival of emergency services.&lt;br /&gt;&lt;br /&gt;At the epicenter of the blast stood a smoking husk of a car, which trained observers would recognized as the cause of the explosion. When the car had detonated, it had been directly in front of the target limo, and had been designed to either immobilize or destroy the luxury vehicle. &lt;br /&gt;&lt;br /&gt;A large trail of pock-marks stretched from the wrecked limo to the Starbucks, tracing the passenger’s flight into the shop.  &lt;br /&gt;Emerging from vantage points all around the blast radius, various figures clad in black paramilitary uniforms advanced cautiously towards the coffee house, readying their assault rifles. A group of five assailants posted up beside the door, opposite of where their target was currently taking refuge.&lt;br /&gt;&lt;br /&gt;With a silent hand signal from his commander, the lead gunman lifted his rifle to shoulder height, and pressed the door open.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-3605470203257997297?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/3605470203257997297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=3605470203257997297&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3605470203257997297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3605470203257997297'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/05/passenger-part-1.html' title='The Passenger, part 1'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-2311760790823402144</id><published>2009-05-04T22:17:00.000-07:00</published><updated>2009-05-04T22:20:05.186-07:00</updated><title type='text'>Self-Fulfilling Prophesy</title><content type='html'>Straight off the dome, words polished like chrome,&lt;br /&gt;I’ll hit you where you live; my ideas will follow you home.&lt;br /&gt;My words are my weapons, the internet my machine,&lt;br /&gt;It's never ending, like a gossamer dream.&lt;br /&gt;You’ll sit around, scratching your head, waiting for my next trick,&lt;br /&gt;It’s coming at you soon, Max Becomes Electric.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-2311760790823402144?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/2311760790823402144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=2311760790823402144&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/2311760790823402144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/2311760790823402144'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/05/self-fulfilling-prophesy.html' title='Self-Fulfilling Prophesy'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-7672329056903835753</id><published>2009-03-24T21:58:00.001-07:00</published><updated>2009-03-24T21:58:47.873-07:00</updated><title type='text'>Pittfall</title><content type='html'>The second batch of Fallout 3 goodness was released today and... Oh, it looks like there’s an internet shitstorm calling for the blood of the Bethesda staff. It seems the English language version of Fallout 3: The Pitt for X Box LIVE is extremely messed up, with crashes, bugs and missing texture meshes abound. Fortunately for the higher class- i.e. PC players- The Pitt works fine. &lt;br /&gt;&lt;br /&gt;The Pitt begins much the same way as Operation: Anchorage, in which you wait for a radio signal to appear on your Pip-Boy and follow a way point to the beginning location. There, Wherner, escaped slave, will enlist your help in sneaking into The Pitt (the remnants of Pittsburgh) and stealing a cure for the rampant mutation among The Pitt’s residents. On the way in, you slip into an unintentionally sexy slave uniform and have all your awesome weapons stripped away. &lt;br /&gt;&lt;br /&gt;In order to maintain the facade that you’re just another dull-eyed worker, your co-conspirators have you collect iron ingots from the steelyards. Sounds easy, but the yards are full of mutated Trogs and Wildmen, beings who want nothing more than to tear you limb from limb. Thankfully, you get one of The Pitt’s new weapons, the Auto-Axe, to help you out. The Auto-Axe is essentially a car motor with a rotating saw blade attached to it, so it’s perfect for making turducken out of the Trogs. &lt;br /&gt;&lt;br /&gt;The minimum number of ingots you have to collect is ten, but you can go all the way up to one hundred for some nifty prizes. After you finish your fetch quest, you’re given a chance to fight in the Hole, a death-match arena where you must defeat your foes before you succumb to radiation. If you’ve been a successful ingot collector, you should have some nifty weapons to help you out. If not, beating them to death with your fists is just as good. (The final combatant drops a new weapon as well, making The Pitt already more of a treasure trove than Operation: Anchorage.)&lt;br /&gt;&lt;br /&gt;Winning three fights in the Hole grants you your freedom, your gear, and an audience with Ashur, the head honcho of the slaver operation. Here’s your chance to pick you side in The Pitt: do you stay the course with Wherner, or do you take Ashur up on his offer. It’s up to you, but the nature of the cure may influence your decision a little. (No spoilers here, but Bethesda has made this deliciously evil.)&lt;br /&gt;&lt;br /&gt;What you do from that point is up to you. I sided with the slaves, so in the end I ended up with access to the ammunition presses and an opportunity to go back and search for a few remaining ingots. I imagine the ending for siding with Ashur is just a lucrative, it all depends on how big a bastard you want to be.&lt;br /&gt;&lt;br /&gt;The Pitt clocks in at roughly the same time as Operation: Anchorage, but it has a lot more goodies and the tried and true Fallout morality to go along with it. Overall, The Pitt is a solid addition to Fallout 3’s lore, and should help tide you over until Broken Steel is released.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-7672329056903835753?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/7672329056903835753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=7672329056903835753&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7672329056903835753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7672329056903835753'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/03/pittfall.html' title='Pittfall'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-4096734565000968924</id><published>2009-03-07T23:48:00.000-08:00</published><updated>2009-03-07T23:49:59.774-08:00</updated><title type='text'>A Boxful of Grunts</title><content type='html'>&lt;span style="font-style:italic;"&gt;Recalling surface squads so we can all die together, aye sir.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;As a series, Halo owes a lot to the real time strategy genre. Back before Microsoft bought Bungie Studios, they were working on an RTS game for the Mac, and they had it developed to the point where the models were already recognizable, the Warthogs and Pelicans standing readily apparent.  The game moved into a third person shooter early in its life, but the memory of a one-time strategy Halo lived on.&lt;br /&gt;&lt;br /&gt;Back after Command and Conquer: Generals was released, a home brewed mod began to take shape, molding the Generals engine into a Halo RTS. Called Halogen, this digital alchemy had progressed to an early beta stage before Microsoft slapped the developers with a cease and desist. Rumors broke out on the internet claiming that the legal documents had been issued because Microsoft was cooking up a Halo strategy game within its closed citadel. &lt;br /&gt;&lt;br /&gt;The rumors turned out to be true at X06, where Microsoft revealed Halo Wars, being developed by long time Microsoft team and RTS pros Ensemble Studios.  Well known for the venerable Age of Empires series, Ensemble Studios are old hands at making well thought out strategy games, and the Halo franchise was deemed to be in good company, even if the game was being made to fit on a console.&lt;br /&gt;&lt;br /&gt;Though doubts were raised over the viability of “shoe-horning” the typically complex control scheme of a strategy game onto the X Box controller, Ensemble studios pledged to bring the magic of their PC games to the console. In this vein, they created a very friendly “My First RTS” control scheme, where the manipulations of your forces boil down to two very simple button presses: left bumper selects all your units, and the X button makes them both move and attack. Contextually it’s very straightforward, and that’s why it works. Of course, the controls are a bit more varied than that; Y button gives you access to your units various special attacks, and the D-Pad has shortcuts to your bases and units and gives you access to your various selection of leader powers. Easy to learn and easy to master would be the best way to describe the scheme, and that applies to the game’s mechanics as well. &lt;br /&gt;&lt;br /&gt;The first stop for Halo Wars players is going to be the campaign, and, to its credit, Halo Wars’ story mode is actually quite good. Ensemble Studios fully immersed themselves in the Halo lore, so much so to the point where Halo Wars fairly oozes with the presentation one has come to expect from Halo games. Sound effects are lifted straight out of Halo 3, and when you hear the Warthog’s familiar high-pitched whine, you’ll known that not a single audio or visual aspect is going to be out of place, something that will no doubt placate the attention-oriented Halo fans. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The mission set is standard RTS fare in which you build up a sizeable force and take the hurting to the enemy. To its credit, the game does try to mix it up a few times, even if it does enforce the hated enemy of RTS players who like their games to be well-considered: time limits. A high point in the mission set has you solving a puzzle, and over-all the game is well-built and solid, even if the tried and true strategy of overwhelming numbers trumps all other tactics. &lt;br /&gt;&lt;br /&gt;Between missions, you’re treated to a series of extremely good looking cut scenes that tell the story of the UNSC Spirit of Fire, a large scale combat support ship thrust into the middle of an interstellar chase. Even though the cut scenes will have you drooling in your seat over their sheer jaw-dropping beauty (especially the fight between the SPARTANS and about fifteen Elites; you’ll know it when you see it) it still comes off as fragmented, and leaves you wanting more. Often times, you’ll be wishing that Halo Wars came with an animated film to complement the game as opposed to a series of short vignettes. &lt;br /&gt;&lt;br /&gt;For action outside of the story mode, you can turn to X Box live, or take on the AI in skirmish mode. In multiplayer, you select a certain leader for either the UNSC or the Covenant and in doing so you gain access to a certain set of Leader Powers and special Super Units. For example, Captain Cutter of the UNSC gives you access to the Spirit of Fire orbital cannon and upgraded Marines, while using the Prophet of Truth gives you Elite Honor Guards and a cleansing beam of light to wipe heretics off the map.  Multiplayer is carefully crafted if a bit shallow; like the campaign, it gives you a glimpse of something better. Hopefully forthcoming downloadable content will expand on the foundation and give Halo Wars some serious longevity. &lt;br /&gt;&lt;br /&gt;For a series that once had a tenuous link to a genre outside of first person shooters, the Halo universe serves a great backdrop for strategy games. The Halo Trilogy created by Bungie always gave the impression of a war going on outside the purview of Master Chief and friends, even though it was never properly expanded upon. Halo Wars gives a greater sense of weight to the galactic conflict that provides the basis for the series, and gives credence to the theory that a story exists in this franchise beyond giant rings in space. &lt;br /&gt;&lt;br /&gt;The bottom line is that if you’re a Halo fan, you’ve already bought this, and you’re enjoying it. It has all the trappings you love, and you’re willing to forgive its flaws simply because it’s Halo. If Master Chief has never done it for you, you still might get a kick out of this concrete entry into the 360’s disappointingly small library of strategy games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-4096734565000968924?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/4096734565000968924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=4096734565000968924&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4096734565000968924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4096734565000968924'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/03/boxful-of-grunts.html' title='A Boxful of Grunts'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-8793065573438730002</id><published>2009-02-24T13:10:00.000-08:00</published><updated>2009-02-24T13:12:37.036-08:00</updated><title type='text'>It's Like Star Wars, But With A Hell Of A Lot More War</title><content type='html'>&lt;span style="font-style:italic;"&gt;Show me what passes for fury among your misbegotten kind!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Since the dawn of PC gaming, real time strategy games have always included one essential element: base building. From Dune to Starcraft and up to the most recent Red Alert game, part of being an effective commander always included building up a collection of barracks and vehicle factories to produce the cannon fodder you’re going to be sending into battle. &lt;br /&gt;&lt;br /&gt;Relic, far from accepting this old RTS convention, has taken a chain-sword to the notion of base building and has eviscerated it completely from Dawn of War II.  Instead of spending half a game constructing the structures necessary for combat, Dawn of War II has you micromanaging your troops constantly instead of jumping back to your base every minute or so to pump out more grunts.&lt;br /&gt;&lt;br /&gt;By adding an RPG element with upgradable wargear (DoW speak for loot), Relic hopes to breath fresh life into the RTS genre, and for the most part they succeed admirably. In the campaign, you’re given control of a small force of Space Marines, led by one Force Commander, who is essentially your avatar. Other squads are added along the way, following the typical Games Workshop army set: Tactical Squad, Devastator Squad and so on.  Each squad has their own specialty, whether it’s range combat, or getting up close and personal with the enemy. The wargear that you collect is suited to making the squads better at what they do, and all pieces of armor or weaponry add combat bonuses and stat multipliers. &lt;br /&gt;&lt;br /&gt;Furthering the RPG connection, DoW2 includes a leveling system, where your Marines earn experience for defeating enemies and completing objectives. Stats are divided into four categories: Health, Ranged Combat, Strength and Will. Perks are added along the way, depending on which skill tree you level. The perks serve to make your Marines more effective at their assigned roles, and if you’ve got an Assault Squad, it makes more sense to add skill points to the Strength tree.  Every Marine squad also has a certain number of slots for their inventory, so you can equip your Marines with everything from grenades to health packs and the ability to call in orbital bombardments. &lt;br /&gt;&lt;br /&gt;As far as game play in the campaign is concerned, it’s fairly straight-forward if not highly entertaining.  The mission set is pretty standard, with little variation between the different scenarios. Your Marines are tasked with eliminating enemy bosses, defending an important location or wiping out general enemies. The mechanics are what really differentiates the combat from standard RTS fare. As you’re constantly managing your troops and not worrying about a base (you’re dropped in from an orbiting ship every mission), you’re free to use cover, or flank the enemy and take them out. DoW2 feels like it has a lot of strategy to it, as opposed to using a giant force to overwhelm the enemy with numbers. More often than not, you’re the one who’s severely outnumbered, so the use of cover and careful squad management is essential. &lt;br /&gt;&lt;br /&gt;The plot for the campaign isn’t anything special; it’s mostly there as an excuse to throw the four races of DoW2 together in one sitting. You’ll fight Orks, Eldar and Tyranids, jumping from planet to planet in an effort to prevent the system you’re in from falling into complete chaos.  Character-wise, the squad leaders you’re commanding are fairly likeable, even if they are all gruff military types. After every mission, you’re treated to a few minutes of bickering between your various underlings, and a lot of it is talk about honor and duty, and what that means.  Some of it is a little groan-worthy, but it all helps to flesh out the story of the campaign, if you’re interesting in anything more than slaughtering aliens, which the story has in heaps. &lt;br /&gt;&lt;br /&gt;Overall, the story line is highly enjoyable, especially if you’ve got a friend to play co-op with. Controlling two squads each, it’s a lot of fun to plan assaults and use the benefit of two minds to confront the enemy. &lt;br /&gt;&lt;br /&gt;For the player versus player portion of DoW2, Relic changes it up again. Each player picks their own unique commander, and the three different leaders for every race offer up different abilities to use on the battlefield. You have offense, defense and support commanders, and savvy teams will use the abilities to complement each other.  There is no base building here either; everything you need is built out of one structure. Resources are gained by capturing power nodes and requisition points, which is carried over from the first game. This creates several hot-spots as your enemies will be hankering to take your resources points away from you. &lt;br /&gt;&lt;br /&gt;You always have an eye on the action in multiplayer, so the game play is fast and furious, leaving little room for breathers. For such an engrossing game, Dawn of War II ships with a rather small number of maps, so you’ll be treading familiar ground for a while before Relic releases some new maps.&lt;br /&gt;&lt;br /&gt;For all the praise Dawn of War II is getting, it’s also weighed down by a hefty number of bugs and glitches. Relic has patched a large number of these bugs (such as the one that ate saved games), but crashes are still fairly frequent, especially if you’re playing on Windows Vista 32-bit with the setting on High or Ultra High. For those Vista owners with their machines built specifically to destroy even the most graphically demanding of entertainment software, playing on medium graphics can feel a little insulting. Relic has said that a fix is on the way, but for now you’ll have to tone those graphics down if you want to play DoW. &lt;br /&gt;Another low point is that the game requires the use of Windows Live, Xbox Lives’ inbred cousin. Disconnects are frequent, and it sometimes feels like you’re fighting the Live interface. Windows Live games have always been plagued by this, but this game would have benefited with a smother interface. &lt;br /&gt;&lt;br /&gt;Dawn of War II takes everything you thought you knew about strategy games and throws it out the window. The game does so many things right with its mechanics that it’s hard to fault it for the number of bugs and repeated missions that it has. Even if you’re not a fan of the Warhammer 40,000 universe, you’ll find plenty of good game play to occupy you in Dawn of War II.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-8793065573438730002?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/8793065573438730002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=8793065573438730002&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/8793065573438730002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/8793065573438730002'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/02/its-like-star-wars-but-with-hell-of-lot.html' title='It&apos;s Like Star Wars, But With A Hell Of A Lot More War'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-5163174340080884131</id><published>2009-02-20T12:41:00.000-08:00</published><updated>2009-02-20T12:45:39.352-08:00</updated><title type='text'>Why the Battlefield Series Has Gone Casual</title><content type='html'>When you think of hardcore PC games, it’s hard not to mention the Battlefield series, DICE’s seminal fragfest. Since its intro onto the scene with Battlefield 1942, this has been the “shooter’s shooter”, the epitome of large scale conflict. The iterations after 1942 have all expanded on the “hardcore” aspect of the Battlefield series, with ranks, unlocks and medals all being earnable with a significant investment. (The precursor of achievement-related unlocks, in my opinion.)&lt;br /&gt;&lt;br /&gt;When DICE expanded its repertoire to the console with Bad Company, Battlefield was still holding onto its hardcore roots. The ranks and unlocks were still there, but they were easier to get. Despite this, the multiplayer segment was still twitch-driven, where a quick index finger would lead to inevitable victory over your foes. &lt;br /&gt;&lt;br /&gt;During the development of Bad Company, DICE announced Battlefield: Heroes, a browser-based game for the “casual” audience. Built to accommodate a less frenetic playing style, Heroes plans to add some Team Fortress-inspired elements, giving players an opportunity to carve out a niche role on the battlefield. A bevy of class abilities are planned to make your character a more efficient medic, tank driver or soldier.  It also sports a very cartoony look, reminiscent of Valve’s PC juggernaut, Team Fortress 2. &lt;br /&gt;&lt;br /&gt;This left the future of the Battlefield series in doubt. Was Heroes the follow up to 2142, or did DICE have another Battlefield game hidden up their sleeves? Not one to leave their loyal fans hanging, DICE revealed Battlefield 1943: Pacific at the New York comic con. 1943, running on DICE’s proprietary Frostbite engine, seemes like the sequel that Battlefield fans had been asking for. As the convention progressed, more info started to come out about the new Battlefield.&lt;br /&gt;&lt;br /&gt;Where previous Battlefields were full-priced, disc-based products with a large smattering of maps, 1943 is going to be a fairly low-priced downloadable product, with only three maps. It’s going to be available across all three major internet-connected platforms: PC, Xbox 360 and PlayStation 3. &lt;br /&gt;&lt;br /&gt;A twenty dollar price point sounds pretty good, but only three maps? Traditionally, while the games have had a large offering of digital playgrounds, chances were that you would only end up playing a small number of those maps anyways. By paring down the map selection, DICE is streamlining this into a product that could easily fit on the relatively smaller hard-drives of the Xbox and PS3.&lt;br /&gt;1943 also changes the formula a bit by reducing the class selections down to three roles: Infantry, Rifleman and Scout. All three classes have anti-vehicle abilities, and health and ammunition are going to be in abundance. (In fact, ammo is unlimited.) &lt;br /&gt;&lt;br /&gt;Seems the casual bug has bitten DICE again. While this isn’t the full Battlefield sequel that has been clamored for, one can argue that this makes the most sense for DICE’s business right now. By offering up a cheaper product across three successful gaming platforms, DICE is guaranteed to reach a bigger audience than they would if they had just put out a sixty dollar PC exclusive. By reducing the class selection and giving everyone a chance to fight effectively, DICE is also reaching out to the Call of Duty crowd, which is a little less familiar with the specialized roles common to the Battlefield setting.&lt;br /&gt;&lt;br /&gt;1943: Pacific is also going to feature paid DLC, small chunks of extra content doled out for a hopefully reasonable price. By starting small, and adding little bits of extra game play along the way, DICE may just be looking into extending the life span of 1943 instead of focusing on a full-fledged game every two years. With the way the economy is, a long term plan where you can continually milk one product is probably the wisest. No one can fault DICE for trying to make money, but this is still a relatively new method of trying to get your business.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-5163174340080884131?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/5163174340080884131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=5163174340080884131&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/5163174340080884131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/5163174340080884131'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/02/why-battlefield-series-has-gone-casual.html' title='Why the Battlefield Series Has Gone Casual'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-3462264515757276952</id><published>2009-02-19T17:11:00.000-08:00</published><updated>2009-02-19T17:20:48.892-08:00</updated><title type='text'>I'm a Fricking Blur Over Here!</title><content type='html'>Valve, being the benevolent gaming gods that they are, have seen fit to bestow upon us a new content pack for one of Team Fortress 2’s classes, this time turning their gaze on the Scout. As with past class expansions, the Scout Update contains a couple of new maps in addition to weapon unlocks and achievements specific to the Scout class.&lt;br /&gt;&lt;br /&gt;Valve is teasing the specific parts of the pack day by day, slowly leading up to the content’s release next Tuesday. So far, we’ve been given a sneak peak at the new bat, The Sandman, as well as the two new maps that are being included. Today, we’re introduced to the set of achievements that you’ll have to collect in order to unlock the new gear, as well as the Scout’s version of the Heavy’s Sandvich: The Bonk! Energy drink.&lt;br /&gt;&lt;br /&gt;The description is written in the Scout’s Boston accent, but for those of you who can’t penetrate the closely held secrets of this regional dialect, it seems that the Bonk! Energy Drink will bestow a few moments of Matrix-like bullet dodging upon the Scout, with the trade-off being that consumers will be slowed down considerably after the drink’s affects have worn off. For those Scouts who have nabbed the enemy Intelligence and need a bit of a boost before they get turned into hamburger by a Heavy’s minigun, this seems like the ticket. Just make sure to get behind some cover when the drink wears off, otherwise you’ll be a sitting duck. &lt;br /&gt;&lt;br /&gt;The achievements included with the pack don’t have their description yet, but judging by the icons associated with them, quite a few are related to the new Sandman bat, which launches concussion-inducing baseballs at the target’s unlucky cranium. Expect most of the achievements to take advantage of the Scout’s specific role, much as they did with the previous three update classes. Grabbing the intelligence, swatting foes and generally being a major fleet-footed pain should all nab you a decent set of achievements. A few seem to be geared towards annoying Engineers; maybe the Scout’s infamous cries of “Need a Dispenser here!” will finally garner some recognition. &lt;br /&gt;&lt;br /&gt;Valve has been quite noteworthy in their dedication to keeping Team Fortress 2 up to date and fresh. Over the year and a bit since it has been released, Valve has offered up over 60 updates to the title, the four large ones adding new and exciting ways for the altered classes to contribute to the fray. &lt;br /&gt;&lt;br /&gt;With their Steam distribution system and the attention to their franchises via downloadable content, Valve seems to be one of the few industry giants who are advocating the best way to do business in the increasingly internet-centric marketplace. By offering up a service where you can get games relatively cheap, Valve has found a way to effectively combat piracy, a topic which is a growing concern among industry insiders. &lt;br /&gt;&lt;br /&gt;Gabe Newell, Valve’s head honcho, recently spoke at the Design Innovate Communicate Entertain (DICE) conference in Vegas, where he re-iterated Valve’s view on PC piracy. He believes that PC pirates are not stealing games because they’re cheapskates, but because piracy offers a way to get games fast and DRM-free. Valve is trying to beat piracy at its own game, not trying to stamp it out with increasingly draconian security measures. (Like the install limit in EA’s Spore.)&lt;br /&gt;&lt;br /&gt;In my opinion, this is why a lot of gamers are willing to cut Valve slack when they delay their games. We know that when the product finally hits, it’s going to be extremely polished, and any issues will be addressed quickly. When the Left 4 Dead demo hit, Valve patched that. It’s unheard of, but it plays into Valve’s business model. By maintaining a good relationship with their consumer base, Valve has guaranteed its place as one of gaming’s most popular developers, a position which is well earned. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Bonus Content:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Here’s a little something extra at the end of the post, a place where I’ll add some tidbits I’ve collected over the internet, but I can fit into the theme of the main article.&lt;br /&gt;• Bethesda continues to tease at Fallout 3’s next expansion pack, the Pitt. Three new screentshots have hit the web, giving a little glimpse into the setting, as well as a look at one of the new weapons, the AutoAxe. Check them out here: http://fallout.bethsoft.com/eng/info/thepitt.html&lt;br /&gt;• GamerSushi, which in the past has called me out for hating on Battlefield 1943 (I’ll talk about that soon) has a new article on things that are hurting the industry. If you’re interested, it’s  a good read. http://gamersushi.com/2009/02/18/5-things-hurting-the-video-game-industry&lt;br /&gt;• GTA IV: The Lost and the Damned has been released, so as soon as I can scrounge up twenty dollars worth of Microsoft Fun Bucks, I’ll give it a try.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-3462264515757276952?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/3462264515757276952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=3462264515757276952&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3462264515757276952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3462264515757276952'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/02/valve-being-benevolent-gaming-gods-that.html' title='I&apos;m a Fricking Blur Over Here!'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-7640748102954615362</id><published>2009-02-16T13:14:00.001-08:00</published><updated>2009-02-16T16:22:27.150-08:00</updated><title type='text'>Freebird! Tom Clancy's H.A.W.X. Impressions</title><content type='html'>The problem with most flight combat sims on consoles is the lack of a decent control method. Obviously, a joystick is the preferred choice of interface for your dogfight enthusiast, but when the complex controls for manoeuvring jet aircraft get translated onto a gamepad, well, suffice it to say that the game suffers a little as the result.&lt;br /&gt;&lt;br /&gt;This is case with Tom Clancy’s H.A.W.X., the demo for which was released on Xbox LIVE last Wednesday. Shortly after booting up the demo, you’re promised that H.A.W.X. will “revolutionalize” your flight sim experience. Before you start your training mission, you’re given a quick preview of the control scheme.  The left analog stick controls the aircraft completely, relying only on the shoulder buttons and the triggers for yaw and speed control. To a generation of gamers that have become used to the two-stick control method, using one stick for input will seem stilted and awkward at first. &lt;br /&gt;&lt;br /&gt;Once you get used to using one stick to manipulate your aircraft, the game introduces you to “Off Mode”, in which the complex computer systems helping you maintain control over your fighter are turned off, giving you greater dominance over the plane’s performance. In Off Mode, you can perform complex turns and drifts that would be impossible in assisted-flight mode, giving you a leg up during hectic fights. &lt;br /&gt;&lt;br /&gt;Unfortunetly, Off Mode also comes with the worst camera angle possible. The camera snaps away from directly behind your fighter, and gives you a long shot view of your plane. This is done to give you better awareness of what’s going on around you and also enables you to see those fancy tricks that you’re pulling off. You’re also made to fight in Off Mode and, if you still haven’t mastered the one-stick control scheme, this can be a bit frustrating.  &lt;br /&gt;&lt;br /&gt;Due to the odd camera angle, you have to constantly jostle your plane around until your targeting computer can get a lock. Controlling the fighter in Off Mode is rather like trying to skate on greased ice: you slide everywhere, and controlling your movements is far from precise.  It’s a good thing that your targeting computer is highly forgiving; you’ll lock on to bogies that are far out of the view of your cockpit. &lt;br /&gt;&lt;br /&gt;After you pass your flight certification, you’re launched into an assault on Rio de Janeiro, tasked with defending the city. Hope you’ve got binocular vision, because you’re mostly going to be shooting at indistinguishable black dots on the ground and in the sky. H.A.W.X. has run into the problem that a lot of flight sims have run into: in an attempt to give the game a realistic scale and feel, your enemies are incredibly small and by the time your close enough to get a visual, they’re already behind you. &lt;br /&gt;&lt;br /&gt;Tom Clancy’s H.A.W.X. might have been a fun game, but it's plagued by a few persistent problems that have been with console flight sims for a while. Floundering controls, strange camera angles and microscopic enemies all make for a frustrating experience. This is only the demo, but I doubt that the full product will have much else to offer flight enthusiasts. If you’re really hankering for a dogfight, I’d consider renting this Clancy outing as opposed to putting down sixty of your hard-earned dollars on it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-7640748102954615362?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/7640748102954615362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=7640748102954615362&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7640748102954615362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7640748102954615362'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/02/freebird-tom-clancys-hawx-impressions.html' title='Freebird! Tom Clancy&apos;s H.A.W.X. Impressions'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-900585498009261516</id><published>2009-02-05T15:06:00.001-08:00</published><updated>2009-02-05T21:21:20.791-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Fiction'/><title type='text'>A War among the Stars</title><content type='html'>With an echoing screech, a purple-tinted airship rockets over-head, its forward mounted cannons spewing azure death. Beneath the surreal tableau of glinting violet airships is another horrifying sight: A vast alien host moves forward, diminutive creatures up front, being lead by seven foot tall abominations. Amongst the chaos of battle, you can see one of the taller aliens clearer than the others. Wearing ancient looking silver armor, he opens his four mandibles and belts a terrifying roar. With his battle cry, all of the aliens around him surge forward, as the purple ships turn back for another attack.&lt;br /&gt; All around you, you hear the distinctive clatter of automatic weapons fire. Fellow humans, doing everything they can to hold back the tide of on-rushing creatures. Your rifle feels heavy in your hands, almost as if it is daring you to heft it. Slowly, you raise your weapon, and open fire. You target the smaller aliens in front, blue-skinned simian creature wearing large tanks on their backs. With a lucky shot, you pierce one of the tanks, setting off a large explosion. The small creatures can only breathe methane, and the backpacks are part of their environment suits. &lt;br /&gt; You’ve torn a small hole in the advance, but not enough to deter the attack. The gap closes quickly, and the aliens are suddenly on top of you. Swinging your rifle, you hit one creature in the head, but another three take its place. One of your allies bolts towards you, working the slide on a shotgun. A sharp report sounds, and several aliens fall back squirting blood. Before your fellow human can chamber another shell, one of the larger aliens lifts him up by his neck. &lt;br /&gt; The being is wielding a sword made of bright blue glowing plasma, and it holds the weapon aloft, preparing for a vicious blow. Before he can bring down the sword, you hear a familiar sound. It’s a high pitched whine, an engine struggling to maintain maximum speed over rough terrain. The alien looks up, distracted by the sound, and drops the human he was holding. As your ally gasps for breath, five Warthogs, chain gun mounted combat jeeps, burst over the small cliff behind your position, and smash into the alien horde, splattering the small aliens milling around the sandbags. &lt;br /&gt; The large alien that had been holding your friend ducks its head instinctively, and you seize the moment. You press the barrel of your assault rifle into its back, and pull the trigger. Purple blood spurts out in a torrent, and the alien lets out a yell of surprise. You keep firing until you hear the gun click, a sign that you’ve spent your entire magazine. The alien drops to the ground in front of you, the hole in its back smoking slightly, and its sword sputters and dies. &lt;br /&gt; The Warthogs, having continued the attack, are now far enough into the enemy’s position that you can see the ground in front of your position clearly. Heaps of the small aliens cover the ground, interspersed with the corpses of the larger creatures. Here and there, a number of dead humans littler the ground, a sad testament to the price paid to retake this small patch of land from an implacable foe. &lt;br /&gt; Sooner or later, you, and all of the human forces on this planet will have to face the main body of the occupying force. Sooner or later, this land will be retaken from the genocidal aliens who have claimed it. Sooner or later, the planet Harvest will be in human hands once more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-900585498009261516?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/900585498009261516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=900585498009261516&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/900585498009261516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/900585498009261516'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/02/war-among-stars.html' title='A War among the Stars'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-1460837668287159558</id><published>2009-02-03T16:53:00.000-08:00</published><updated>2009-02-15T21:52:12.384-08:00</updated><title type='text'>A Tangled Web We Weave</title><content type='html'>When you think of comic book characters, you’d think that, of all the forms of media available to video game developers, the transition from print to the console would be a simple transfer. Most super-heroes don’t do anything beyond beating up a variety of colorfully costumed bad guys and save the occasional damsel in distress. On paper, it looks good; however, in practice, super-hero games rank as some of the most disappointing games on the market. &lt;br /&gt;&lt;br /&gt;There have been some exceptions over the years, most notably from everyone’s favorite web-head, Spider-Man. Spider-Man 2, originally released on the X-Box and PS2 brought a much needed sense of freedom to the Spider-Man games. Gone were the extremely linear levels, replaced by a large-scale replica of New York, where armchair super-heroes could swing to their hearts content. Since the original Spider-Man games way back on the NES and the Genesis, Spider-Fans have longed for the perfect Spider-Man game, one that featured all their favorite villains, the ability to swing around New York, and that sense of humor that Spider-Man is known for, something that the movies sorely lacked. &lt;br /&gt;&lt;br /&gt;Spider-Man: Web of Shadows tried really, really hard to fit the bill. Cameo appearances are made by a plethora of Spider-Man regulars, and some characters are brought in from outside the regular Spider-Man setting for a good dose of fan service. Wolverine makes an appearance, as does Moon Knight, Luke Cage and the corpulent master of crime, the Kingpin, just to name a few. With fan favorite Venom filling the role of main villain, and the ability to wear Spider-Man’s infamous black suit, Web of Shadows seemed on track to be the definitive Spider-Man game. &lt;br /&gt;&lt;br /&gt;Unfortunately, it’s weighed down by poor mission designs, a host of potentially game-crippling bugs, and a very unfeasible plot, even by comic book standards. &lt;br /&gt;&lt;br /&gt;The game starts off in a brilliant fashion, however, with Spider-Man slowly walking towards the edge of a roof while chaos reigns around him; S.H.I.E.L.D. agents and Kingpin troopers fight off a large number of symbiote creatures, and landing craft fall out of the sky, harried by winged terrors. The city is in bedlam, and you’re thrust straight into the middle of it. After you’re re-united with Mary Jane in the prologue, the game jumps back four days to when Venom makes his first appearance. During the scuffle, Spider-Man gains the black suit, and he immediately sets to work dispatching a variety of clichéd gang members. &lt;br /&gt;&lt;br /&gt;Here’s where Web of Shadows stilted mission design cripples the game. You’re given an objective, i.e. beat up 20 thugs. Once you’re done that, the game has you defeat 50 thugs, restarting your tally at zero. In the later stages of the game, the missions have you defeating upwards of 500 enemies per objective, something that can wear even the most patient player down. &lt;br /&gt;&lt;br /&gt;It wouldn’t be so bad if the missions were a little varied, but you’re either taking out enemies, rescuing civilians or destroying enemy bases. Repeat ad-nauseum, and the limited palette of objectives looks suspiciously like game-lengthening. &lt;br /&gt;&lt;br /&gt;The one thing the developers got right in the game is the fighting, and Spider-Man’s movement animations. Once you’ve leveled up your abilities a bit, fighting becomes sheer joy; leaping from one enemy to the next and delivering a flurry of punches feels very Spider-Man, and it looks fantastic. &lt;br /&gt;&lt;br /&gt;Spider-Man strikes all the classic poses from the comic books, and it’s a nice touch being able to play him in arguably his two most famous costumes, the classic red and blue suit, or the black and white living costume.&lt;br /&gt;&lt;br /&gt;Switching appearances isn’t just a cosmetic touch, it also affects Spider-Man’s repertoire of moves. In the red suit, Spidey moves quickly and favours a barrage of light hits over stronger single attacks. In the black suit, you’re at your best when you go toe-to-toe with your foes; black suit Spider-Man’s hits are both powerful and sweeping, with long tendrils extending from the suit to strike at adversaries and knock them away.&lt;br /&gt;&lt;br /&gt;With the dual-sided nature of the game play comes the requisite “light or dark” choices, where our hero has to decide between his normal good nature, or whether he lets the alien costume alter his thoughts. The black suit options are sometimes wildly out of character for Spider-Man, but it still feels good to play the bad guy sometimes. (Besides, if you’ve followed the various types of media where the black suit has been depicted, you know that old Peter Parker can turn into a bit of grouch when he’s wearing the symbiote.)&lt;br /&gt;&lt;br /&gt;As great of a feeling you get from swinging around New York and dispatching bad guys, you can’t help but notice that the Big Apple is kind of...bland. New York is a city well known for its eclectic inhabitants and taxi-choked streets, but Web of Shadow’s New York is like a tame, distant cousin to the kind of crazy open world cities we’ve seen in games like Grand Theft Auto and Saint’s Row.&lt;br /&gt;New York citizens walk around in a kind of stupor, oblivious to Spider-Man’s exploits unless he’s saving their lives or detonating a car on top of their heads. Occasionally, the walk animations for the civilians will become extremely choppy, and look like something that would have been an eye-sore on the Nintendo 64. &lt;br /&gt;&lt;br /&gt;Besides being extremely bland, New York is also home to a lot of crippling bugs. Bad guys, cars and citizens will disappear randomly, and if you’re in the middle of pulling off a mid-air combat move on an enemy and they disappear, you’re out of luck. The game will freeze, and you’ll have to restart. The game engine really chugs along at times, seemingly for arbitrary reasons. When you’re just swinging around, the frame rate will drop to almost nothing, and you’ll be watching Spider-Man leap around Matrix-style for a bit. &lt;br /&gt;&lt;br /&gt;The path finding for your AI teammates is particularly atrocious, most notably when you’re helping Wolverine track down symbiote. If he gets stuck behind some garbage cans, prepare to wait for him while he attempts to claw his way out of his trap instead of stepping two feet to the left. &lt;br /&gt;&lt;br /&gt;Web of Shadows is a perplexing game, to say the least. It does so many things right, but fails miserably on so many other accounts that it can be hard to recommend this game to anyone other than the hard-core Spider-Man fan. If you’re up for a few hours of web-swinging fun, and don’t want to resort to the abysmal Spider-Man 3 game, Web of Shadows just might do the trick.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-1460837668287159558?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/1460837668287159558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=1460837668287159558&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/1460837668287159558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/1460837668287159558'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/02/tangled-web-we-weave.html' title='A Tangled Web We Weave'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-7833656444420330689</id><published>2009-01-27T18:47:00.001-08:00</published><updated>2009-02-15T21:55:37.449-08:00</updated><title type='text'>The Guns of Anchorage</title><content type='html'>The ‘ol blog has been rather quite lately, owing in no small part to the loss of both my PC and my day job. At any rate, I’ve got a shiny new laptop now, and I’ve been brewing up a storm in a few stories I’ve been writing. Some are about everyone’s favourite Vindicator, Howard Gregg, and a few other ones as well, set in an established sci-fi setting. &lt;br /&gt;&lt;br /&gt;In any case, here’s a review of the new Fallout 3 DLC, Operation: Anchorage, released today.&lt;br /&gt;&lt;br /&gt;Seems like having a wrist mounted computer makes you a very special person. Of course, being able to pause time and target individual body parts is no small skill either, but that’s not what matters in Operation: Anchorage.  The Brotherhood Outcasts (a rebel organization obsessed with old world technology) are having a bit of a problem, and only you, the intrepid Lone Wanderer can help them.&lt;br /&gt;&lt;br /&gt;By downloading Operation: Anchorage for 800 Microsoft Space Bucks, you’ll be given access to a previously locked part of the game world. No clear indication is made as to where this is right away, but after waiting a few minutes, you’ll get a distress call on your Pip-Boy (the aforementioned wrist computer), pointed you towards the DC outskirts to assist the Outcasts in capturing a recently uncovered military base. Fighting your way through droves of Super Mutants with the Outcasts at your side opens up this content pack with a bang; charging through the streets blasting Super Mutants while power-armored soldiers move forward with you is always a thrill, something you experience only a few times during the regular story line. &lt;br /&gt;&lt;br /&gt;Upon reaching the base, you’re greeted by a few Outcasts who, in their trademark surly manner, direct you down an elevator and into a recently uncovered vault. After a short introduction to the setting, you’re strapped into a simulator pod, and warped to Anchorage, Alaska during the time of the Chinese invasion. (For a little summary, the current year in Fallout 3 is 2277. The Operation: Anchorage content pack takes place during 2077, two hundred years in the past)&lt;br /&gt;&lt;br /&gt;The missions contained within the pack a fairly straight-forward. Being a military simulation, your objectives have only one clear outcome: the complete destruction of Chinese bases and the troops contained within. That being said, it’s still enjoyable to take out Chinese forces; your objectives are always fun, and this being Fallout 3, combat is a blast, even if half your enemies are completely cloaked and armed with pretty nasty sniper rifles. &lt;br /&gt;&lt;br /&gt;After completing your first mission, the destruction of some fairly gigantic artillery guns, you’re warped back to the US Army HQ, where stereotypical US General Constantine Chase gives you a briefing on the three tasks he wants completed. &lt;br /&gt;&lt;br /&gt;Here’s where Operation: Anchorage tries to differ from the Fallout formula. In addition to choosing your weapon load outs, you can also command a small strike team. You get five token to spend on your team, and each team member has a different cost. If you want a big bulky robot, you’re going to have fewer chits to spend on the rest of your team, so choose wisely. Ideally, you want numbers on your side, but it’s up to you.  &lt;br /&gt;&lt;br /&gt;Once you’re thrust into the Alaskan wilderness, you realize how much this looks like the Capital Wasteland, only...Whiter. Bethesda tried to distinguish the Alaskan front line from the ruins of DC, but you can see certain similarities if you look hard enough. That being said, the environment is still beautiful in its starkness, and after so much brown, blinding white is a nice change of pace. &lt;br /&gt;&lt;br /&gt;The DLC introduces a new weapon for you to use, the Gauss Rifle. It’s a very powerful weapon, but the ammo is in short supply, forcing you to use it wisely. Fortunately, ammo for regular weapons and health are in abundance, so you don’t have to worry about that. &lt;br /&gt;&lt;br /&gt;Upon exiting the simulator, you get a few nice treats, along with a nasty surprise. If you managed to collect ten pieces of intelligence inside the simulator, you also gain a new Perk, Covert Ops, which adds +3 points to the Small Guns, Science and Lockpick skills. (Skills which you should already have maxed out, if you’re a savvy Wastelander, making this Perk rather superfluous.) &lt;br /&gt;&lt;br /&gt;Clocking in a two hours, Operation: Anchorage may be a bit short for your tastes, especially if you’re the kind that likes to complain about the pricing for DLC; however, for the Fallout 3 fan, this is worth your time and money, if only to squeeze a few more hours out of an excellent game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-7833656444420330689?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/7833656444420330689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=7833656444420330689&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7833656444420330689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/7833656444420330689'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/01/guns-of-anchorage.html' title='The Guns of Anchorage'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-3680754831027896367</id><published>2009-01-08T11:55:00.002-08:00</published><updated>2009-01-08T13:37:35.265-08:00</updated><title type='text'>Blaze of Glory</title><content type='html'>&lt;span style="font-style:italic;"&gt;As long as you are alive, Dimitri, the heart of this army will never be broken!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;When Call of Duty 3 was released at the beginning of this generation, gamers everywhere cried out, feeling that the venerable series had already jumped the shark. Switching development houses from Infinity Ward to Treyarch, Call of Duty 3 seemed like more of the same, but weighed down with the sticky tar of bad game design. With Call of Duty 3 deemed as the nadir of the series, it fell back to Infinity Ward to do for CoD what Casino Royal did for the Bond franchise. CoD needed a reboot, and Infinity Ward delivered in spades. &lt;br /&gt;&lt;br /&gt;Call of Duty: Modern Warfare hit with a critical thunderstorm, taking the gaming world squarely by the short and curlys and holding on tight. Even today, Modern Warfare is still praised as one of the best shooters since Halo.&lt;br /&gt;&lt;br /&gt;Now, a year later, the buck has passed to Treyarch to make the proverbial lightning strike again. Using the Call of Duty 4 engine, Treyarch put the clock back sixty years, dumping armchair soldiers back into the horrors of World War Two.&lt;br /&gt;&lt;br /&gt;This time around, you're playing the role of a Marine in the war against Japan, and a Russian soldier taking the fight to Berlin. In the opening vignette, Call of Duty: World At War tries really hard to distinguish itself from it's predecessors...with a torture scene. After your buddy is gruesomely dispatched, your timely rescue arrives in the form of Jack Bauer himself, Mister Kiefer Sutherland.&lt;br /&gt;&lt;br /&gt;After Jack busts you out of your prison, it's back into the tried and true Call of Duty style of gameplay. Advance forward until you get to your objective, slot a few bad guys, and move on the next hot zone. As in previous Call of Duties, enemies continuously respawn until you advance forward and turn off the triggers, meaning that if you're the cautious type, you might be stuck behind that barrel for a while.&lt;br /&gt;&lt;br /&gt;Pressing forward to get to the next checkpoint is the meat of this game, and it's unfortunately where the game suffers it's most crippling problem. The main way to play this game could be called "trial and error" gameplay. If that suicidal rush didn't work, maybe the next one will. Running through a hail of bullets over and over again isn't fun, especially with the checkpoints as far apart as they are.&lt;br /&gt;&lt;br /&gt;While the game is a frustrating slog through the corpses of slain enemies, the environments really make up for it. If you're not playing pincushion to a barrage of bullets, stop and take a minute to appreciate the scenery. Light streams through trees deep in the jungle, and a blood-red sun rise highlights the ruined buildings of Berlin as Katyusha rockets spiral downward leaving destruction in their wake. It's too bad that a game this beautiful has you pressing forward as fast as possible, some of the vistas really stand out amid the traditional war scenery.&lt;br /&gt;&lt;br /&gt;Multiplayer has been improved this time around with the addition of co-op and the Nazi Zombie mode. Yes, you read that right, Nazi Zombies. Essentially a cross between Gears of War 2's Locust mode and Left 4 Dead, Nazi Zombies has you and up to three friends defending a ruined house in the middle of a fog-ridden forest. Killing zombies accumulates points, which can be spent on guns, opening other areas of the house, and repairing the barricades. If you have three friends to stick it out with, Nazi Zombies can add a bit of fun to your online experience; alone, it's a ridiculously impossible stand against the ravenous undead.&lt;br /&gt;&lt;br /&gt;In terms of straight up player versus player action, World at War feels like a skin mod for Modern Warfare. You rank up, earn new guns and attachments, and some perks to go with it. Most of the perks and attachments are lifted straight out of CoD 4; only the vehicle perks are completely original. &lt;br /&gt;&lt;br /&gt;That being said, it's still fun to hop online and spend a hour or two blasting away. The maps are designed to be more open, giving bigger fire-fights more attention than the choke-point centric strategies of CoD 4.&lt;br /&gt;&lt;br /&gt;If you're a fan of the Call of Duty series, you can do much worse than World at War. A solid outing, but it lacks the intricately detailed polish of Modern Warfare. However, it is worth jumping back into the trenches, at least for this one last time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-3680754831027896367?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/3680754831027896367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=3680754831027896367&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3680754831027896367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3680754831027896367'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2009/01/blaze-of-glory_08.html' title='Blaze of Glory'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-2216692771637443664</id><published>2008-12-12T12:37:00.000-08:00</published><updated>2008-12-14T13:34:49.303-08:00</updated><title type='text'>I Want to Rock 'N Roll All Night, And Have a Really Nice Time</title><content type='html'>&lt;span style="font-style:italic;"&gt;A Guitar Hero:World Tour Review.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;When Harmonix broke away from Activision to create RockBand, the task fell to Red Octane and Neversoft to continue the Guitar Hero franchise. Their first effort, Guitar Hero 3, was basically more of the same. Progressing through the career and unlocking songs is all well-to-do, but fans of the series couldn't help but shake the sense that the rock-simulator game was getting a bit long in the tooth. Special guest appearances by Tom Morello from Rage Against the Machine and Slash of Guns 'n Roses fame (and even Satan himself) only helped to pad the meandering path that Guitar Hero seemed to be taking.&lt;br /&gt;&lt;br /&gt;Thankfully, the release of RockBand inspired Red Octane to kick the Guitar Hero franchise up a notch. Included with the newest outing is a wireless drum set and a microphone, changing Guitar Hero to sort of a "Band Hero" (doesn't have the same ring, though). By completely overhauling the traditional Guitar Hero trappings, Red Octance have breathed life back into the series.&lt;br /&gt;&lt;br /&gt;The first thing you'll notice about Guitar Hero: World Tour is that the clumsy, cartoon-y graphics have been eschewed in favor of a more stylized interface. The actual in-game HUD is a lot cleaner, as well. Your Rock Meter and Star Power gauges no longer take up a large portion of the screen; they are instead relegated to a small part of the interface, but they never seem out of the way or unclear. Gone too is the giant flashing indicator that appears when you start note-streaks. It is replaced by a smaller, yet still visible, text line that appears over the note track and quickly dissipates. The new Guitar Hero is a lot cleaner, and it benefits greatly from it.&lt;br /&gt;&lt;br /&gt;The characters, too, have gotten quite the make-over. The drummers are no longer rhythm-robots, owing in great part to the excellent motion-capture by professional drummers Travis Barker, Chad Smith and Stewart Copeland. The guitarist struts around stage with abandon, and the bassist does moves other than standing there, plucking strings. The singer gets probably the biggest changes; he (or she) will swing the mic stand around, make faces at the camera, and sometimes let the other band members join in some lyric-belting. All the changes make the on-screen rock-avatars (or rockvatars) seem more like a real band, and less like some bored actors going through the motions. &lt;br /&gt;&lt;br /&gt;The set list has seen a significant upgrade as well. Where previous Guitar Heroes pandered to the Metal and Rock genres, World Tour expands its repertoire. You can still find your Rock and Metal selections, but the list includes songs from a wide variety of musical samplings. Blink-182, Coldplay and Paramore all have their spots on the list, additions that will surely please those looking for something a bit different. A welcome addition to the song list is the ability to create sets in Quickplay; you can load up six songs at one time and play through them in a steady progression. &lt;br /&gt;&lt;br /&gt;Where Guitar Hero makes it's biggest changes, however, is the instruments included in the bundle. The new guitar is larger and more solidly-built, adding things like a longer whammy-bar and a star power button right beside the strum bar. In addition to these features, the new guitar features a slider button on the neck, below the regular fret buttons. With the slider, your can do some pretty neat licks, gliding your fingers across the pad. Unfortunately, the game doesn't give a lot of advanced indication as to when it's going to change from fret buttons to the slider bar, so you'll have to be quick with your fingers. &lt;br /&gt;&lt;br /&gt;The drum set included with the game is also very well done. Bearing more resemblance to an  actual drum kit, with the symbols residing above the other pads, actual drummers should feel more at home with the set than they would with RockBand's. (Fittingly, the request for elevated symbols was unanimous amongst the musicians brought in to help Red Octane develop the set) The only problem with the pads is that they are velocity-sensitive. It doesn't happen often, but you'll sometimes go for a bit without the snare or symbol hits registering. &lt;br /&gt;&lt;br /&gt;The mic included with the bundle is your standard karaoke mic; nothing too fancy, but it gets the job done.&lt;br /&gt;&lt;br /&gt;Overall, the new Guitar Hero takes the "press colored buttons to make sounds" formula and advances it to the next logical step. Even though Guitar Hero has a built in music creator, one must wonder where else this franchise can go before the plastic instrument fatigue sets in. Like all other wildly successful innovations, both Guitar Hero and RockBand will have to evolve their game if they wish to stay fresh and competitive.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-2216692771637443664?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/2216692771637443664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=2216692771637443664&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/2216692771637443664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/2216692771637443664'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/12/i-want-to-rock-n-roll-all-night-and.html' title='I Want to Rock &apos;N Roll All Night, And Have a Really Nice Time'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-1552222190246211505</id><published>2008-12-08T21:06:00.001-08:00</published><updated>2008-12-10T11:44:17.499-08:00</updated><title type='text'>Falling Back Sideways</title><content type='html'>Does everything have to make sense?&lt;br /&gt;It seems that nobody can live day to day anymore.&lt;br /&gt;If you spend all your energy worrying about tomorrow,&lt;br /&gt;Then you've wasted the most precious gift that&lt;br /&gt;Life has to offer.&lt;br /&gt;Time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-1552222190246211505?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/1552222190246211505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=1552222190246211505&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/1552222190246211505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/1552222190246211505'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/12/falling-back-sideways.html' title='Falling Back Sideways'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-4169529087211891643</id><published>2008-12-02T20:04:00.000-08:00</published><updated>2008-12-02T20:07:07.385-08:00</updated><title type='text'>Like a Good Stew, the Plot Thickens...</title><content type='html'>The Azure Span, Two Days after the Reanimation of Cleric Vodaryn.&lt;br /&gt;&lt;br /&gt;Shadow Army Aerial Transport, The Righteous Wind.&lt;br /&gt;&lt;br /&gt;Gregg twisted the final bolt on his armor, and watched the steam be released slowly from the overworked hydraulics in his greaves. The old power armor, as life saving as it was, often needed repairs. After all, it had survived over two thousand years locked within a vault underneath the Great Forges of the Golden City.&lt;br /&gt;&lt;br /&gt;Gregg gingerly removed the leg plates from his body suit, slowly disengaging the neural inputs. If done too fast, his lower body could suffer anything from numbness to temporary paralysis. After the last piece of his armor had been removed safely, Gregg stacked it in a large metal case at the back of the transport, and made his way towards a viewing window.&lt;br /&gt;&lt;br /&gt;Even through the thick metal of the aircraft, Gregg could hear and feel the heavy thrum of the roof mounted blades, spinning quickly in order to the keep the ship afloat. Gregg’s mind was often boggled at the sheer complexity of technology found within the Forges. Having come from a simple farming community, Gregg was bewildered when an assault rifle had first been placed in his hands, wondering how mere men could manipulate wood and metal to function in such deadly concert. &lt;br /&gt;&lt;br /&gt;Time spent in the army had made Gregg accustomed to the powers available to those who lived in the Golden City. Heating, light and quick transport were all taken for granted by those who lived in the high towers of the City. Only mere miles beyond the city’s border, the general population of Atlum lived a poor life, desperately eking a living of the sometimes harsh landscape.&lt;br /&gt;&lt;br /&gt;The ten year winter was oncoming, and life for the people of Atlum was about to get much harder. During those trying times, the Praetor currently holding power usually opened the gates of the Golden City, allowing all those who could make the trip to enter the hallowed metropolis. However, safety from the winter did not always come without a price. The fit men of the family were conscripted into the standing army, and the women-folk were often made to toil in the factories. Gregg’s parents had considered these hardships small sacrifices compared to the near-impossibility of surviving a winter. &lt;br /&gt;&lt;br /&gt;However, the current Praetor had not opened the gates yet. As the Righteous Wind neared the Shores of the Black Sands, Gregg peered out of the window and glimpsed a long, winding trail of bodies, lit occasionally by torches. These people had come from every corner of Atlum, seeking asylum within the walls of the City. Every day, the crowd milling outside the gates grew larger and larger, and often times, violence boiled over, inciting riots within the group.&lt;br /&gt;&lt;br /&gt;Gregg feared that if the group got any larger, they may try to enter the city by force, and Gregg would have to play a part in preventing them from accessing the City. &lt;br /&gt;&lt;br /&gt;A chirping in his earpiece interrupted Gregg’s maudlin thoughts; a communiqué from the pilot to let the Vindicator know that the landing pad in the marshalling zone was fast approaching, and that Gregg should strap himself in for the descent. &lt;br /&gt;&lt;br /&gt;With a bump, the airship touched down upon the landing pad, and the pilot began to shut down the massive engine that powered the ship. Gregg clambered out of his seat, and exited the aircraft before the rotors on top had stopped spinning.&lt;br /&gt;&lt;br /&gt;At the other end of the landing pad, a small man in a hooded robe waited for him. As Gregg approached, the man lifted his hood, and regarded Gregg with an imperious stare, despite his being several feet shorter. &lt;br /&gt;&lt;br /&gt;“The Praetor would speak with you, Vindicator.”&lt;br /&gt;&lt;br /&gt;Gregg nodded. He had hoped to visit his family before speaking with the Praetor, but one seldom gets what one wants.&lt;br /&gt;&lt;br /&gt;“Lead the way, Savant. Let’s not keep the Praetor waiting.”&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-4169529087211891643?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/4169529087211891643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=4169529087211891643&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4169529087211891643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4169529087211891643'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/12/like-good-stew-plot-thickens.html' title='Like a Good Stew, the Plot Thickens...'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-3818009335632887698</id><published>2008-11-26T10:42:00.000-08:00</published><updated>2008-11-26T15:17:14.337-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dog Armor'/><category scheme='http://www.blogger.com/atom/ns#' term='Sonic Unleashed'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout 3'/><title type='text'>Dog Armor!</title><content type='html'>Got a couple bits of news for you here today, friends, hot off the presses from every other gaming site in the world. &lt;br /&gt;&lt;br /&gt;Bethesda, creators of the successful Elder Scrolls series, has announced that Fallout 3 will be getting some downloadable content in January in addition to some mod tools for the PC version. The mod tools, called G.E.C.K. (Garden of Eden Creation Kit, an item from Fallout that can make inhospitable lands fertile), will open the Fallout 3 world to Bethesda's army of fervent modders. PC users should expect some fan made bug fixes to be put out to the community before Bethesda manages to do it.&lt;br /&gt;&lt;br /&gt;While the PC gets both the G.E.C.K. and the DLC, X-Box 360 owners will just have to settle for the DLC alone, and wait for the patch coming from Bethesda to fix some of the game's bigger issues. The forthcoming content breaks down like this:&lt;br /&gt;&lt;br /&gt;First on the docket is Operation: Anchorage, coming in January. In this content pack, you enter a historical simulation and fight one of the most important battles in the Fallout universe: the liberation of Anchorage, Alaska from the Red Chinese invaders. Definitely an interesting premise, but it remains to be seen how in-depth the battle is going to be. Will there be multiple side-quests, like ambushing a Chinese convoy or blowing a bridge, or will it just be a straight up battle through the ruined streets of Alaska's capitol?   &lt;br /&gt;&lt;br /&gt;The Pitt, our second bit of DLC, is coming in February. The Pitt takes place in a town of the same name, built out of the ruins of industrial Pittsburgh. It's a raider town, and the content's tag-line is "choose your side". Looks like you heartless Vault-Dwellers will get to side with raiders for your own personal gain instead of just slaughtering them. Morality and karma are big themes in Fallout, so expect some game-altering decisions to be made here. &lt;br /&gt;&lt;br /&gt;The third content pack is called Broken Steel, and in it, you ally with the Brotherhood of Steel in a massive assault to push the remaining Enclave soldiers out of D.C. Broken Steel takes place after the main quest-line, so those of you disappointed with Fallout 3’s very finite ending may have a chance to carry your Vault-Dweller out of the Jefferson Memorial and back onto the streets (providing that you don’t end up controlling a new character, at any rate). Hopefully one or all of these additions to Fallout 3 will increase the level cap past 20 and add some new perks to choose from.&lt;br /&gt;&lt;br /&gt;Bethesda also announced that, after their massive success with the much-touted horse armor in The Elder Scrolls IV: Oblivion, they are proud to unveil: Dog Armor! Yes, now all you Lone Wanderers out there can equip the ever loveable Dogmeat with his very own set of power armor. No more will Dogmeat’s suicidal bloodlust result in his untimely demise after he decides to play fetch with a Super Mutant’s ankle. &lt;br /&gt;&lt;br /&gt;Kidding!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In other news, Sonic: Unleashed was, ahem, “unleashed” on the X-Box 360 and PlayStation 3 home entertainment systems this week. After a slow but steady downfall into mediocrity, does this new entry into the Sonic the Hedgehog mythos have the oomph it needs to revitalize this flagging franchise?&lt;br /&gt;&lt;br /&gt;Short answer: No.&lt;br /&gt;&lt;br /&gt;Long answer: Sonic Team hates you. It hates you because you stuck with the speedy blue bomber all the way from Sonic Adventure 2 up to Shadow the Hedgehog, the game that introduced completely and utterly ridiculous cars-and-guns gameplay. It hates you because you just want a “classic” Sonic game; you don’t want to control a plethora of hackneyed and clichéd side-kicks in a variety of patience testing play styles.&lt;br /&gt;&lt;br /&gt;To its credit, Unleashed does have some redeeming qualities. When Sonic Team deigns to let you control Sonic, and only Sonic, the game really shines. The Hedgehog Engine, built from the ground up to power Unleashed, can produce some beautiful visuals. Hurtling through the country side into a small town with Greece-inspired architecture complete with white-washed buildings and onto a series of rails spanning a huge ocean looks stunning, and performs with nary a slow-down. &lt;br /&gt;&lt;br /&gt;However, when the game shoehorns you into playing the God of War-like Werehog segments, the fun comes to a screeching halt. Werehog levels basically consist of using Sonic’s absurd plastic-man arms to beat any nearby enemy senseless until you unlock the next room, at which point another group of enemies ambushes you.  It’s a lot like the Venom segments from Ultimate Spider-Man, but a hell of a lot less fun. The combat is repetitive and the camera is fairly wonky; something that has continually plagued Sonic games since the transition to 3-D. The segments in which you take control of Tails’ plane are bad in and of themselves; letting you control the plane is eschewed in favor of button-mashing mini-games. &lt;br /&gt;&lt;br /&gt;It’s really unfortunate that Sonic Team can’t leave the Sonic franchise well enough alone. Constant addition of Sonic’s friends aside, the story lines continue to be strictly Saturday-morning fare. Not bad if you’re a child (this game was obviously made without a concession to Sonic’s older fans), but the dopey high-pitched voices of almost every character in the game will get on your nerves within the first five minutes. For a game with as many cut scenes as Sonic: Unleashed, having characters that are nigh-unbearable doesn’t bode well for continued playability. Being unable to skip cut scenes right away also adds to the frustration. (Although the opening cut scene did seem like a homage to Star Wars; its opening shot of Eggman’s battle fleet and the chase through his exploding flagship did call to mind the excellent space battle of Return of the Jedi.)  &lt;br /&gt;&lt;br /&gt;Sonic Team really needs to think hard about its fledging mascot. To get a bit personal here, I doubt that Sonic can survive another mediocre game. Sonic’s appearance in Super Smash Bros: Brawl and BioWare’s Nintendo DS effort have done some good in bolstering Sonic’s flailing image, but he needs a stand alone, “triple A” title to come back on top. Sonic used to be a serious competitor in his heyday; now his games rarely seem to reach above the mildly-amusing mark.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-3818009335632887698?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/3818009335632887698/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=3818009335632887698&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3818009335632887698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3818009335632887698'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/11/dog-armor.html' title='Dog Armor!'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-2359205831494438782</id><published>2008-11-24T14:09:00.000-08:00</published><updated>2008-11-24T14:11:42.890-08:00</updated><title type='text'>Name Change</title><content type='html'>Just a quick update, I've changed the address of my blog from www.lubeius.blogspot.com to www.mi7ch.blogspot.com.&lt;br /&gt;&lt;br /&gt;I figured that since I'm trying to make this a portfolio of sorts, having my name with a bit of leet-speak as the URL is far more appropriate than my innuendo-inducing online handle.&lt;br /&gt;&lt;br /&gt;Update your bookmarks, folks, and I'll see you on the flip-side!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-2359205831494438782?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/2359205831494438782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=2359205831494438782&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/2359205831494438782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/2359205831494438782'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/11/name-change.html' title='Name Change'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-6972027515006815570</id><published>2008-11-17T01:23:00.001-08:00</published><updated>2008-12-06T15:33:34.410-08:00</updated><title type='text'>The Cleansing of Tharnham Village</title><content type='html'>The ash glided gently down like snow, covering the ruined village in a think blanket of gray. Vindicator Gregg strode among the wreckage, his power armor whining as the gyros within whirled to keep his massive frame balanced. Gunshots sounded in the distance as the villagers were rounded up and executed for harboring Nytlus Monks, keepers of the Ancient Scrolls of the Forbidden Rule. &lt;br /&gt;&lt;br /&gt;The Monks had been on the run for decades, passing from one town to the next, always hoping to avoid the Praetor’s armies. The Scrolls they possessed would, if assembled on the fifth passing of the Blood Moon, grant the head Monk power un-foretold, enough to break the totalitarian grip the Praetor held upon the world.  &lt;br /&gt;&lt;br /&gt;Like all those addicted to power, the Praetor greatly feared those who would subvert him. To counteract the ancient prophecy the Praetor assembled a shadow army of sociopaths and sycophants to scour the four corners of Atlum and kill any Monks they found. However, an army comprised of such men needed level headed leaders. Thus, the Praetor found it necessary to recruit from his standing army four Lords of great renown. Bedecked in the ancient armor of Heroes lost, his four Lords, renamed Vindicators, led his Shadow Army across Atlum. &lt;br /&gt;&lt;br /&gt;Howard Gregg was one such Vindicator. Gregg did not want to leave the Army, but one does not say no to the summons of the Praetor. So, Gregg donned the ancient armor of War, and led his underlings from village to dell, searching for the black-robed Monks of Nytlus. &lt;br /&gt;&lt;br /&gt;Gregg turned his helmeted face toward the sky. The moon was waxing, shining a bright orange in the night sky. The fires from the destroyed village around him tinted his vision, giving everything he gazed upon a warm glow. The bright colors in his eyes sharply contrasted with the carnage going on around him. &lt;br /&gt;&lt;br /&gt;The Praetor’s Shadow Army, bedecked in dark gray ballistic suits, were scouring the buildings left standing, bringing villagers who had been attempting to hide out into the village square to be interrogated and executed. &lt;br /&gt;&lt;br /&gt;“No one must know of your work, Vindicators,” the Praetor had instructed them. “Search for those cursed Monks, and kill them where you find them. If anyone were to witness your acts, the ultimate fate waits for them as well. So your Praetor commands it, so must it be done.”&lt;br /&gt;&lt;br /&gt;A soft beeping interrupted Gregg from his thoughts. A small icon in his head’s up display notified him that one of the soldiers under his command had found a cabal of Monks. Raising his armored palm up to face height, the Vindicator activated the holographic display built into the glove with a swift mental command.&lt;br /&gt;&lt;br /&gt;From a small emitter in his glove, a blue-tinged image of a helmeted soldier sprang to life before him, sketching an abbreviated salute.&lt;br /&gt;&lt;br /&gt;“Where are the monks, Sergeant?” Gregg asked imperiously.&lt;br /&gt;&lt;br /&gt;“We have them rounded up outside of the old town hall, Vindicator. We await your arrival to begin the cleansing.”&lt;br /&gt;&lt;br /&gt;Gregg snorted behind his helmet. The soldiers of the Shadow Army could kill civilians with wanton abandon, but they always lost their nerve when confronted with the prospect of facing even one Monk without a Vindicator present.&lt;br /&gt;&lt;br /&gt;“Keep them there, Sergeant. I need not remind you of the price of failure, should they escape.”&lt;br /&gt;&lt;br /&gt;The Sergeant nodded quickly, and shut the link. Lowing his glove, Gregg began to march forward, his armor crushing the flinders of burnt buildings beneath its tread. Gregg patted the ornate power sword riding on his hip in a reassuring manner. Unassuming as the Monks appeared, they were said to possess a fearsome array of physical and mental powers. &lt;br /&gt;&lt;br /&gt;Gregg made his way swiftly towards the town hall, at one point smashing through a half-burnt wall with his armor. In front of the hall, ten soldiers had their assault rifles aimed at the three monks kneeling in front of them, eyes closed as if in quite contemplation; as if they did not have ten rifles pointed at them, and a Vindicator of the Praetor bent on their eradication. &lt;br /&gt;&lt;br /&gt;One of the Monks, a senior Cleric judging by the orange highlights on his robe, opened his eyes as Gregg approached. Both of the Monk’s pupils were stark white, a clear indication that the Monk could not perceive the physical world as those blessed with sigh could. Gregg did not think the Monk’s blindness innocent; no doubt the Cleric’s power resided in a realm far more immaterial.  &lt;br /&gt;&lt;br /&gt;Gregg activated the voice modulator in his helmet, so that his speech emerged in a deep, resonant tone.&lt;br /&gt;&lt;br /&gt;“Monk,” Gregg began, resting one hand on the pommel of his sword, “You have been found guilty of sedition against the Praetor, and for crimes unmentionable in the realm of Man. By the power vested in me by royal decree, I hereby sentence you to death. I would ask if you had any last words, but my time is far too valuable to listen to the rantings of a blind fool.”&lt;br /&gt;&lt;br /&gt;The Monk seemed unperturbed by Gregg’s words. Instead of cowering like his two compatriots were doing, a small smile crept onto the Monk’s lips.&lt;br /&gt;&lt;br /&gt;“Of course, Vindicator. I do not wish to keep you from the important business of murdering innocent villagers. By all means, cast your sentence upon me. Perhaps this time I will finally feel the loving embrace of Death.”&lt;br /&gt;&lt;br /&gt;At this point, the Shadow soldiers were exchanging nervous glances behind their mirrored visors. What nerve did the Monk have to stand up to a Vindicator in full armor? Perhaps something far greater than they could fathom was at work here.&lt;br /&gt;&lt;br /&gt;Noticing their skittishness, Gregg decided to end this charade before the Monk could spread his rabble-rousing.&lt;br /&gt;&lt;br /&gt;“Clearly the loss of your sight has meant the loss of you sanity as well. I hope you are prepared for the after-life, heretic.”&lt;br /&gt;&lt;br /&gt;Before the Monk could reply, Gregg quickly drew his sword, and with three swings dispatched the Monks. As their decapitated heads rolled away, leaving trails upon the ash, Gregg wiped his blade clean with a length of his cape. &lt;br /&gt;&lt;br /&gt;“Clean up the rest of the village, and finish burning it down. All the able-bodied men that you have not executed are to be rounded up, and sent to the Seiaris Facility for re-education. And if I catch any of my men keeping the women-folk alive for any reason relating to their own pleasure…”&lt;br /&gt;&lt;br /&gt;To emphasize his point, Gregg drove his sword into the ground to rid it of the last vestiges of blood clinging to it’s other wise polished surface.  &lt;br /&gt;&lt;br /&gt;With harried nods, the soldiers quickly abandoned the bodies of the Monks, and made off for the rest of the village to finish their grim tasks. &lt;br /&gt;&lt;br /&gt;Gregg regarded the bodies of the Monks in quite contemplation. Why did the Praetor fear these Monks so? All the proof of their order was encased in millennia old superstition and hearsay. Why, a Blood Moon was not foretold to wax in nearly two hundred years!&lt;br /&gt;&lt;br /&gt;Gregg shrugged indifferently. His was not to question the motivations of his Praetor; it was his duty to carry out the orders with brutal efficiency. Still, Gregg wondered about the Cleric’s words. Had the old Monk really been resurrected? Old wives’ tales had told of a passage contained within the Scrolls that could allow for reanimation….&lt;br /&gt;&lt;br /&gt;Gregg shook his head to clear that thought from his mind. The Monks were no more than a bunch of confidence men.  Sowing discord was their only true power. &lt;br /&gt;&lt;br /&gt;Leaving the bodies where they lay, Gregg turned and stalked off to oversee his men in the completion of their tasks. Forgotten, the Monk’s bodies lay still on the ground until long after Gregg and his soldiers had left. &lt;br /&gt;&lt;br /&gt;The sky grew dark, and a heavy snow began to fall. A thick blanket of white powder covered the ground, obscuring the destruction, until all the remained was a clean, white landscape. &lt;br /&gt;&lt;br /&gt;Days passed, and the snow remained untouched, pristine. But, on the fifth day after the cleansing, a small portion of the snow began to shift.  Breaking through the layer of snow was a black robe, tinged with orange markings. The man within the robe blew out a long sigh, visible in the cold air. Were anyone around to see, they would have noticed that the formerly blank pupils of the Monk now glowed a pale blue.&lt;br /&gt;&lt;br /&gt;“I thought I was done with life,” The Monk mused, “But it appears that life is not done with me yet.”&lt;br /&gt;&lt;br /&gt;Standing, the Monk began picking his way through the snow, towards the North, where more of his brothers waited.&lt;br /&gt;&lt;br /&gt;Soon, the Praetor, and his Vindicators would have something to fear besides an ancient prophecy. Something far more immediate, physical, and deadly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-6972027515006815570?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/6972027515006815570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=6972027515006815570&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/6972027515006815570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/6972027515006815570'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/11/cleansing-of-tharnham-village.html' title='The Cleansing of Tharnham Village'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-8562203628802121419</id><published>2008-11-14T17:06:00.001-08:00</published><updated>2008-11-14T17:06:41.056-08:00</updated><title type='text'>Gears of War 2 Super Review!</title><content type='html'>I don’t just want you to beat the Locust; I want you to destroy them!&lt;br /&gt; &lt;br /&gt;With a resounding battle cry, Gears of War 2 charges into the breach of the holiday battlefield, carving up its competitors with massive swipes of a chainsaw-tipped assault rifle. &lt;br /&gt; &lt;br /&gt;The sequel to Epic Game’s seminal 2006 shooter comes with much hype and trepidation. With the promise of being “bigger, badder and more bad-ass”, does Gears of War 2 deliver, or does it fall short of its monstrous expectations? &lt;br /&gt; &lt;br /&gt;Fortunately, Gears 2 delivers in spades. Everything that gamers loved about the first Gears is back, improved and polished, while mostly every reviled part of Gears one has been kicked out the door. &lt;br /&gt; &lt;br /&gt;Gear’s tried and true methodical cover combat system comes back, and it’s as addictive as ever. Unlike most shooters, taking cover is the only way to survive in Gears. Standing out in the open too long will lead to your body being turned into a pin-cushion for high caliber rounds. Too prevent your character from become religious (“holey” as series protagonist Marcus Fenix aptly puts it) you use the “A” button to slam your character into the nearest object, and hunker down behind it. While you’re in cover, you’re mostly impervious to fire. This fits well within the framework of the game, but it sometimes leads to odd situations. Simple tables can stop rocket-launchers, and if your head, or an enemy’s, is seen poking around a car, then it won’t register hits. Bodies have to be almost fully exposed out of cover for the hit detection to work. This problem doesn’t come up much, but it can be frustrating to pump a whole clip into an enemy with no ill effects.&lt;br /&gt; &lt;br /&gt;As far as other controls go, Gears responds quickly and tightly to input. There’s very little lag between pressing a button and getting the desired action, and the controls are mapped out well so you never have any awkward finger movements to get what you want. &lt;br /&gt; &lt;br /&gt;The shooting of Gears 2 performs extremely well, thankfully. The aiming is easy to control, and all of the guns feel different without being too off-putting. Even the new “support weapons” like the Mulcher mini-gun and the portable mortar don’t feel out of place. &lt;br /&gt; &lt;br /&gt;The sound for the guns has been kicked up a notch, too. The Lancer assault rifle, which sounded very tinny and annoying in the first Gears, now sports the proper sounds of a high-impact weapon. Grenades explode with a satisfying crunch, and revving your chainsaw is enough to give you goose bumps. Even the more disgusting sound effects are well done, and fit well within the context of the game. &lt;br /&gt; &lt;br /&gt;Visually, Gears of War continues to outperform a lot of other current generation titles. Epic thankfully moved away from Gears one’s dark and dreary aesthetic, replacing it instead with a varied color palette. The very first level is already a step away from Gears one; set inside a hospital; it shows off the new design direction for Gears. Instead of taking place at dusk or the middle of the night, the level occurs during midday, putting the engine’s lighting hardware to the test. Even later in the game, when you move underground, the game changes locations and feel so often that you don’t get environment fatigue. The only time you might start to get weary of being underground, the game quickly shifts into an airborne chase seen that lifts you out of the caverns and into a late afternoon sky, with a destroyed forest flashing underneath you. It’s a nice, quick change, and again shows off the game’s graphical prowess. &lt;br /&gt; &lt;br /&gt;With an improvement in sound, graphics and setting, where else does Gears 2 attempt to improve over the original? Well, if you played Gears one, you might remember the paper-thing abysmal story that seemed shoe-horned in at the last second. Gears 2 tries to make up for this by having a deeper story with more emotional resonance. How do you get sympathy from a game when its main character looks like a red-wood tree with a human face? Simply, you add in new characters, and flesh out some old ones. &lt;br /&gt; &lt;br /&gt;Players of Gears one may remember how secondary character Dominic Santiago brought up an ongoing search for his missing wife once every few levels. Well, Gears two brings the twisted path of lovers lost back into the plot so forcefully that at one point you abandon an important mission to help Dom find his wife. In a game where the main method of communication is macho grunts, the sentimental side story doesn’t really feel that out of place. &lt;br /&gt; &lt;br /&gt;In terms of the overall story of Gears 2, it definitely feels more complete than the original, but still manages to feel hollow at some points. The major plot twist in the game failed to do anything but illicit an eyebrow raise, and the game’s ending feels sort of flat after the large build up in the third chapter. You can definitely tell that Gears 2 was written by two different people. The writing switches between some intelligent speeches by the leaders of the human side and the Locust faction to some less-than intelligent exchanges between the main characters. The over-all feeling of Gears 2 is that of a summer blockbuster, one that mainly trades intriguing dialogue for explosions and gun fights. &lt;br /&gt; &lt;br /&gt;To continue with that analogy, Gears 2 is like a Michael Bay film, it’s often a good idea to turn your brain off for a bit and enjoy the ride. While Gears of War 2 won’t give you a mental workout besides its rather engrossing combat tactics, its overall entertainment value is well worth the price of admission.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-8562203628802121419?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/8562203628802121419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=8562203628802121419&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/8562203628802121419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/8562203628802121419'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/11/gears-of-war-2-super-review.html' title='Gears of War 2 Super Review!'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-1031798101479840819</id><published>2008-11-03T08:12:00.000-08:00</published><updated>2008-11-03T16:18:08.078-08:00</updated><title type='text'>I Don't Want to Set the World on Fire</title><content type='html'>&lt;span style="font-style:italic;"&gt;Part one of a series of vignettes based on the Fallout universe.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It started like any other Sunday morning. The sun was rising just over the Potomac as I ambled into the kitchen to brew myself a pot of coffee. My head was still buzzing from Senator Wheyman's cocktail social last night. As I poured the ground beans into the percolator, I absentmindedly flicked on the radio set to hear the morning's news.&lt;br /&gt;&lt;br /&gt;The delicious smell of the coffee roasting had just reached my nose when I first heard the sirens. Low and droning, the sound we had all come to fear. Air raid sirens were coming to life all over D.C., warning us all that the unthinkable was going to happen.&lt;br /&gt;&lt;br /&gt;After years of war against China, we had finally reached the end game. Tired of the attrition, the Red Dragon was unleashing it's nuclear arsenal on us. &lt;br /&gt;&lt;br /&gt;I ran upstairs and threw open my closet door, reaching for a small safe in the back corner. I opening it quickly, and grabbed the stack of paper inside. Throwing the papers onto my bed, I grabbed one of my business suits and hurriedly got dressed. &lt;br /&gt;&lt;br /&gt;After I had finished tying my shoes, I walked over to the bed, and inspected the papers. Everything I needed was there. Birth certificate, proof of citizenship, and the most important document of all, clenched in my white-knuckled fist, the entrance permit for Vault 101.&lt;br /&gt;&lt;br /&gt;I had little time to get out of my house and into my car. The air raid sirens were getting louder now, and I swore that I could see the approaching black cloud of Chinese bombers. Not even bothering to lock the door to my house, I quickly got in the car, and gunned the engine. My neighbors were just starting to leave; all of them were going to one of the myriad Vaults built into the DC hillside.&lt;br /&gt;&lt;br /&gt;Backing out of my drive way, I hit the accelerator, and the car shot off down my road. Fortunately, the highway out of D.C. was mostly empty, and I made it to Vault 101 without many delays. &lt;br /&gt;&lt;br /&gt;Exiting my car, I looked up at the hill where the Vault door was embedded, gleaming iron in the sun's light. A line of people were slowly entering the opening; I hurried up the rocky hill to take my place at the back of the line. &lt;br /&gt;&lt;br /&gt;Risking a look over my shoulder, I could see Washington D.C. in the distance, and the clearly defined shapes of the Chinese bombers moving inexorably over the town. &lt;br /&gt;&lt;br /&gt;Small black puffs dotted the morning sky as the flak batteries surrounding our Nation's capitol came to life, attempting to swat the enemy out of the sky before they could release their deadly payload.&lt;br /&gt;&lt;br /&gt;It was too late. Shapes to small to discern from this distance were falling from the bellies of the Chinese planes, conventional bombs intended to soften up the anti-air defenses before the planes carrying the nukes came in. &lt;br /&gt;&lt;br /&gt;Explosions dotted the horizon as the first bombs hit, reducing our once proud capitol to rubble. Halfway around the world, our bombers were doing the same to the Chinese, exacting revenge for the Holocaust they were about to inflict upon us. &lt;br /&gt;&lt;br /&gt;As I neared the entrance to Vault 101, I noticed a large robot checking the entrance permits of the people attempting to gain access to the Vault. I presented my papers to the robot, I swore it stood up straighter as it addressed me.&lt;br /&gt;&lt;br /&gt;"Mr. Clayton, sir! We're glad you made it, we were worried our appointed Overseer wasn't going to make it."&lt;br /&gt;&lt;br /&gt;I straightened my tie, trying to look as in-charge as possible.&lt;br /&gt;&lt;br /&gt;"Yes, well, what matters is that I'm here now. These people need a guiding light, something to see them through the darkest time in human history. I'm humbled and honored to bear that torch." &lt;br /&gt;&lt;br /&gt;The robot waved me though, gesticulating wildly with it's long tube-like arm.&lt;br /&gt;&lt;br /&gt;"I can see why Vault-Tech choose you to be the Overseer! But you must hurry, the door must be closed before the nuclear bombs hit."&lt;br /&gt;&lt;br /&gt;I stepped inside the Vault, and the robot moved to the control panel to close the door. As I looked back through the door at what was once my home, I could feel tears welling up behind my eyes. I held them back, trying to be the stoic example for all the frightened people standing behind me, unsure of their future.&lt;br /&gt;&lt;br /&gt;As the Vault doors begin to grind close, I saw the worst sight of my life. A family of five, two small children and a baby in the father's arms, struggling up the hillside toward the Vault. &lt;br /&gt;&lt;br /&gt;Behind them, the sky lit up a brilliant white, and everyone inside the Vault covered their eyes and screamed in surprise and fear. The first nuke had hit D.C. Asthe light faded, I could make out the family, sprawled across the hill, trying to get back up. They were knocked over from the blast. &lt;br /&gt;&lt;br /&gt;The mushroom cloud blossomed in the distance, and I made the hardest decision of my life. &lt;br /&gt;&lt;br /&gt;"Robot, close the doors. We can't wait for anyone else."&lt;br /&gt;&lt;br /&gt;The robot, oblivious to the pain in my voice, shut the doors.&lt;br /&gt;&lt;br /&gt;Everyone in the entrance lobby sat in stunned silence, trying to absorb the events of the last forty-five minutes. Someone on the back sobed quietly, breaking the silence. &lt;br /&gt;&lt;br /&gt;I collapsed on the stairs inside the lobby, and held my head in my hands. I felt a cold metal hand rest upon my shoulder, and the robot spoke to me in it's emotionless monotone.&lt;br /&gt;&lt;br /&gt;"Don't worry, sir. You're safe in here. Today is the first day of the rest of your life"&lt;br /&gt;&lt;br /&gt;I lifted my head from my hands, tears freely falling down my cheeks now.&lt;br /&gt;&lt;br /&gt;"No..."I managed in between gasping breaths "It's the beginning of the end."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-1031798101479840819?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/1031798101479840819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=1031798101479840819&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/1031798101479840819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/1031798101479840819'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/11/i-dont-want-to-set-world-on-fire.html' title='I Don&apos;t Want to Set the World on Fire'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-575752939912336818</id><published>2008-10-27T09:55:00.000-07:00</published><updated>2008-11-04T13:18:48.293-08:00</updated><title type='text'>A Far Cry from Fun</title><content type='html'>We're in the midst of the October deluge, where the last three weeks has seen a plethora of big triple-A releases across all the major platforms. Fable 2, LittleBigPlanet, and Fallout 3 have all made the beach-landing in this Normandy invasion of holiday titles.&lt;br /&gt;&lt;br /&gt;Unfortunately, even in this treasure trove of entertainment there must be the soggy leavings of games that don't quite manage to make that big splash. Holding company with this inauspicious group is FarCry 2, Ubisoft's pseudo-sequel to Crytek's sci-fi shooter.&lt;br /&gt;&lt;br /&gt;Where the original FarCry had you taking on the role of Jack Carver, mercenary cum half-animal superhero, FarCry 2 instead lets you choose one of several soldiers of fortune. To help you select, you get a little dossier for each character complete with a photo and a minimal backstory. &lt;br /&gt;&lt;br /&gt;A cool little twist is that the mercenaries you don't select will show up in-game as recruitable buddies who will help you earn a bit more cash out of missions, or bail you out when you get in over your head.&lt;br /&gt;&lt;br /&gt;FarCry 2 opens with one of the longest and least interesting first person preludes I've ever seen. During the drive, you get little peeks of what the game has to offer. Impressive visuals, fire propagation and random wildlife are all on display during this drive, but the dialogue quickly turns it into a snooze fest.&lt;br /&gt;&lt;br /&gt;FarCry 2's story is bland and uninteresting. It probably had the potential to be great, but the game presents it to you as an after-thought. The gist of the plot is that you're dropped into an unnamed African country to hunt down an arms dealer known as the Jackal, who has been supplying both sides of the civil war currently ravaging this part of the continent. &lt;br /&gt;&lt;br /&gt;The voice acting is pretty heinous, too. Everyone delivers their lines in a rush, as if the actors were called in a week before the game went to production. All the characters speak in a bland monotone which makes paying attention difficult. Were it not for the subtitles, I would have completely glazed over during all the cut-scenes. As it is, the game does little to hold you attention during any of the speaking parts.&lt;br /&gt;&lt;br /&gt;Before we launch into FarCry 2's faults fully, let's take a minute and examine what it does right. &lt;br /&gt;&lt;br /&gt;The environment is beautifully crafted, ranging from thick jungles to the edges of a vast desert. Sunlight streams through the trees and makes the white sand glare brilliantly in the noon sun. At night, you can almost feel the African wilderness getting colder as the sun drops beyond the horizon and the deepest reaches of the jungle become as black as tar.&lt;br /&gt;&lt;br /&gt;The day/night transition is done very well, and it looks especially impressive when you view it during your sleeping periods. The time speeds up, and the camera shows you a view from outside your hut as the clouds flash past and the day slips into night. &lt;br /&gt;&lt;br /&gt;The game presents itself as an entirely first-person experience, and for the most part pulls it off brilliantly. Opening car doors, checking you map and fixing your wounds is all done through your character's eyes, and it all looks correct. Nothing feels out of place in this perspective, but it does have some strange faults. We'll get to those later.&lt;br /&gt;&lt;br /&gt;The fire propagation system works really well in this setting. Almost anything can be lit on fire, and the tiniest spark can ignite a huge conflagration. The fire effects are impressive, and the sound scales well with the size of the blaze. A small ember will sound like a tiny sizzle, and a large brush-fire will roar and snap as it leaps from brush to tree, consuming everything in it's path.&lt;br /&gt;&lt;br /&gt;Having NPC mercenaries as your buddies helps with the immersion, as well. When you get in too deep, one of your friends will rush in, guns blazing, and pull your dopey ass out of the line of fire. This is done from first person as well, and you'll flit in and out of consciousness as you're dragged away from the hot zone. You can turn the tables and pull rescues for your buddies as well. The only difference is where your friends will always help you out, you have the option of using a syringe to heal them, or use your pistol on them to ease their passing. It's a pretty brutal choice, but having buddies is always preferable to being out in the African wilds with no backup.  &lt;br /&gt;&lt;br /&gt;Now that we've given FarCry 2 some praise, let's dive right into where it falls flat on it's face.&lt;br /&gt;&lt;br /&gt;The setting. While I praised it above for being lush and beautiful, it's ultimately a detriment to game play.  The area is huge(over 50 square kilometers) and most of the time you're confined to jungle roads. Trying to venture off the beaten path will often result in backtracking because, more often than not, you'll end up going backwards as you've run into an impassible cliff face. Besides a bus travel system, there is no way to get across the map quickly. That's a huge annoyance as the buses are usually nowhere near the important areas, and the missions are often on the other side of the map. Driving is the only real option, but even that has it's short comings. &lt;br /&gt;&lt;br /&gt;To navigate while driving, you have to pull out your map. Not bad in itself, but you can't set a way point. Might sound minor, but it becomes a major hindrance when you have to drive all the way across the jungle with a map constantly open to guide yourself. When you're looking at said map, the game has an annoying tendency to focus your view upwards onto the road. When you're trying to divine which fork to take and you look up before you can figure it out, it leads to some course-corrections. &lt;br /&gt;&lt;br /&gt;Every car is also extremely fragile, and bumping it into too many trees will necessitate either a road-side repair or the acquisition of a new vehicle. Bullets will also put a stop to your travel plans fairly quickly, and every guard at every single checkpoint is only too happy to chase you down and riddle your poor car with lead.&lt;br /&gt;&lt;br /&gt;As explained earlier, the first person view is well done, but with only one major hitch. You can do everything from that perspective, but when you look down, you don't have a body! For a game that's trying to be immersive, having you look down at your floating gun will take you right out the experience.&lt;br /&gt;&lt;br /&gt;The AI is fairly rudimentary and predictable. The enemy will chase you with a single minded determinism seemingly forever, and their battle tactics aren't too sharp, either. If you hide, the AI will shout out where they think you are, but only the shotgun wielding baddies seem to try to find you. The gunfights present no real challenge excepting the fact that it takes three to four head shots to down an enemy, and they will sometimes get right back up. Having a man survive a grievous head-wound and bounce back on the attack is kind of out of place.   &lt;br /&gt;&lt;br /&gt;FarCry 2's missions are rather tedious, as well. Drive to the other side of the map, and kill the enemy. Sometimes you're tasked with blowing something up, but that doesn't really change the fact that the mission set is really limited. &lt;br /&gt;&lt;br /&gt;For everything FarCry 2 manages to innovate and experiment with, it misses the mark with a lot of basic shooter and open world mechanics. In a retrospective view, FarCry 2 can be praised for trying to mash two genres which are not paired together that often; unfortunately, it can't pull it off in an entertaining way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-575752939912336818?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/575752939912336818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=575752939912336818&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/575752939912336818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/575752939912336818'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/10/far-cry-from-fun.html' title='A Far Cry from Fun'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-1114811014701301518</id><published>2008-10-23T14:31:00.000-07:00</published><updated>2008-10-24T13:12:01.166-07:00</updated><title type='text'>I Live the Hood Life, It's a Good Life</title><content type='html'>&lt;span style="font-style:italic;"&gt;A Review of Saint's Row 2&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ok, I'll admit it. I was among the group of non-believers, those who thought that the Saint's Row series was nothing but an unabashed GTA knock-off. Seeing the adds in my local EB games dissing GTA IV's less appealing aspects(bowling, watching TV), I was ready to dismiss Saint's Row 2 as a "GTA for morons". &lt;br /&gt;&lt;br /&gt;I scoffed at the add, venomous derision dripping on every syllable as I voiced my disgust to a friend. "Pah," I began, squinting my eyes "Those hacks at Volition have no idea what GTA IV is about. It's not just an open-world game, it's a skewering social commentary! The underlying politics of GTA can't be beaten by a chainsaws and a flame-retardant madman on an ATV!"&lt;br /&gt;&lt;br /&gt;I was wrong.&lt;br /&gt;&lt;br /&gt;Saint's Row 2 doesn't try to imitate the GTA series entirely. Comparisons can be drawn, but pound for pound, Saint's Row can stand tall against Rockstar's juggernaut.&lt;br /&gt;&lt;br /&gt;Saint's Row 2's main strength is that it doesn't try to take itself too seriously. The main point of the game is to rise to the top of Stilwater's criminal underworld by any means necessary(emphasis on the 'any'). Ditching the over-reaching social commentary, Saint's Row 2 tries to present itself as a fun open-world game, and it succeeds brilliantly.&lt;br /&gt;&lt;br /&gt;SR2 begins with your character waking up in a prison hospital after a five year coma. Players are brought up to speed on what has been happening in Stilwater in your absences, but newcomers to the franchise may feel a bit lost at first. Not to worry though; aside from a few references to the original the slate has mostly been wiped clean. It's a new Stilwater, baby, and you're back to take your place at the top.&lt;br /&gt;&lt;br /&gt;After the short prologue, you're moved into the character creator where you can mold your very own gangster. For the amount of customization available in the creator, it never feels overwhelming. You can choose your sex, and pretty much take it from there. The usual customizing stand-by's of face, hair, and body shape are there, but Volition has packed a bit more into the selection.&lt;br /&gt;&lt;br /&gt;You can customize your voice, walk, fighting style, and many things in-between. Want to be an overweight gang-banger? Go for it. A striking blond model with a penchant for firearms? The world is your oyster with the creation system. At the risk of sounding cliche, if you can dream it, you can probably do it.&lt;br /&gt;&lt;br /&gt;After your debauched master piece is created, the game seamlessly injects your creation into the in-game cut-scenes. You can visit an in-game plastic surgeon at any time and change your look, and the game keeps up with no problem. &lt;br /&gt;&lt;br /&gt;Saint's Row 2 starts out heavy, with your daring escape from incarceration resulting in a triple body count left in your wake. Upon gaining your freedom, you set out to rebuild the Saints and claim your throne as king of Stilwater's seamy under-belly. To accomplish this, you have to do to sets of missions: the story missions, which advance the game's plot, and activities, which gives you the respect you need to start a story mission. Respect is measured in a half-circle bar below your health, and you fill it up by doing a variety of activities, like I just mentioned.&lt;br /&gt;&lt;br /&gt;While this might sound tedious at first read, believe me when I say that Volition really thought out of the box with some of these. You have the basic racing, drug smuggling and fight club(which is awesome) options, but you have a few eclectic choices thrown in. Whether you take control of a rogue septic truck and cover buildings in brown justice, or board an attack chopper to dominate the skies, it's very easy to overfill your respect meter by playing these activities. You can boost the amount of respect you get by increasing your style points. You can do this by wearing a vast selection of clothes, or upgrading one of the many "cribs" available for purchase around Stilwater. if you've got the cash, you can set your crew up with some pretty nice digs. It's a small feature, but it certainly adds to the feeling of being a bad-ass crime lord with money to blow.&lt;br /&gt;&lt;br /&gt;The story missions themselves are pretty standard fare. You either blow stuff up, steal things, and usually leave a tail of bodies in your path. It never gets too repetitive, though, and the regenerating health system makes staying alive pretty easy. If you do die, Saint's Row 2 features a mid-mission checkpoint system that will drop you back pretty close to where you died so you don't have to replay the whole mission over(something GTA IV sorely lacked). &lt;br /&gt;&lt;br /&gt;The controls are managed pretty well, too. Running, jumping and driving are all easy and accessible. Fist fighting is much easier here than in some other games, thanks to the well used implementation of the trigger buttons. &lt;br /&gt;&lt;br /&gt;The only two gripes with the control scheme comes from inventory management and reloading your weapons. To access your inventory, you press and hold "B" and use the left thumb stick to select your weapons. Using the D-Pad while your inventory is open will select one of the four food slots you have for mid-mission healing(or getting high, if you're feeling bold). It's rather unwieldy in combat, you'll often find yourself putting up your dukes when you wanted an RPG. Reloading your weapons is also a problem. SR2 doesn't have an assigned button, so the game reloads for you. Fine in theory, but you'll sometimes be left standing in the open waiting for your character to reload with a few bullets left in the magazine. Not too much of a complaint, but since ammo can get rather expensive, the lack of micro-management here can lead to some pretty thin wallets along the way.&lt;br /&gt;&lt;br /&gt;While we're on the subject of shortcomings, I might as well get my major complaints out of the way. AI is consistently a problem. Nobody in the game world is particularity bright. Aside from a few moments where the AI truly shines(like shooting an RPG correctly), you'll often be left sighing in frustration as your computerized buddies run into walls, stand in the open while being shot, or use a rocket launcher to shoot an enemy point blank. The AI for your opponents suffers from the same problems. Mowing down groups of them is never a problem, as the AI rarely seeks to get out of your way or find cover. In the rare times that they do grab human shields(one of the game's more useful-and nasty-features)it's never a determent to your wall of hot lead. &lt;br /&gt;&lt;br /&gt;Using the in-game map is a problem. The map shows you a close up view of the city, instead of pulling back and letting you see the whole thing. Not a problem if you want to find the nearest gun store, but if you're trying to locate a mission on the other side of Stilwater, you'll have to scan the map carefully. Aside from being slightly bigger than the other icons, mission indicators don't stick out much. To be fair, I am playing SR2 on a standard definition TV, but I frequently bemoaned the lack of a "fast-find" feature.&lt;br /&gt;&lt;br /&gt;Besides a few minor AI and control annoyances, I'm greatly enjoying Saint's Row 2. If you're looking to spend a few hours having fun, SR2 definitely offers plenty of distractions. From missions to activities, to a game within a game(Zombie Uprising) Saint's Row 2 is packed to hilt with amazing content. If you don't mind gratuitous violence or the F-bomb being dropped constantly, I recommend picking up Saint's Row 2.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-1114811014701301518?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/1114811014701301518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=1114811014701301518&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/1114811014701301518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/1114811014701301518'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/10/i-live-hood-life-its-good-life.html' title='I Live the Hood Life, It&apos;s a Good Life'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-531163583182875373</id><published>2008-10-22T12:30:00.000-07:00</published><updated>2008-10-22T14:09:08.605-07:00</updated><title type='text'>Weekly Web Wrap-Wup(because four 'w's are better than three)</title><content type='html'>Hello, and welcome to a new feature on my blog, the Weekly Web Wrap-Wup. This is where I collect news from around the inter-tubes and bestow upon it my opinions and comments, and hopefully divine some answers out of the mess that is the games industry. &lt;br /&gt;&lt;br /&gt;So, we start this week thusly: &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;BioWare/EA/LucasArts announce KOTOR MMO, reveal nothing at all&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Yesterday at 2:00pm PST dozens of game journalists packed into what I can only think of as a massive temple, awash with Star Wars memorabilia, to bear witness to proclamations from on high. That, or they assembled in a board room to listen to representatives from the various companies talk about the new Star Wars MMORPG.&lt;br /&gt;&lt;br /&gt;Star Wars: The Old Republic has been officially announced, putting an end to speculation and rumor about the "worst-kept secret in the industry". Besides a title and a time period, nothing significant was revealed about The Old Republic. Locations, classes and minor things like space combat and even guilds were kept under wraps. &lt;br /&gt;&lt;br /&gt;One thing that BioWare did talk about is a new addition to the MMO archetype: companions. What this boils down to is that you have an NPC character follow you around and help you out, Han Solo and Chewbacca being the example they gave. Your companion will grow with you, and you can interact with them is various ways, such as romancing them or betraying/killing them. Pretty interesting, considering that most MMOs don't really focus on player/NPC interactions. Having to baby-sit a follower could get tedious, but hopefully BioWare will iron out some of the major AI partner bugs like pathfinding and combat before this game hits the shelves.&lt;br /&gt;&lt;br /&gt;Besides companions, BioWare also spent some time delving in the story of Star Wars: The Old Republic. Their goal is to have a fully developed story for each class, so two people playing Jedi or Sith don't have their quests intertwined. Pretty admirable if you ask me. BioWare mentioned that they won't have any "Darth Vader rescues puppies" or "collect slug-butt" quests. Sounds good to me. I'm all about stories in games, and the stories in current MMOs are pretty thin.&lt;br /&gt;&lt;br /&gt;Overall, I'm hopeful for this game. With BioWare at the helm this game has a chance to break the stigma currently plaguing the perception of Star Wars MMOs. The release date is still pretty far off(the game is currently pre-alpha) so there's going to be a lot more Star Wars news coming our way in the future. This is one to keep an eye on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-531163583182875373?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/531163583182875373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=531163583182875373&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/531163583182875373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/531163583182875373'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/10/weekly-web-wrap-wupbecause-four-ws-are.html' title='Weekly Web Wrap-Wup(because four &apos;w&apos;s are better than three)'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-919217456034010820</id><published>2008-10-16T10:19:00.000-07:00</published><updated>2008-10-16T10:49:20.946-07:00</updated><title type='text'>Highway to Hell</title><content type='html'>To my diligent readers, waiting on baited breath for my next literary masterpiece, I have good news for you. After a slight absence, the next installment of my still unnamed story will be forced into the tubes that make up the internet, bulging at the seams with witty prose and earth-shattering revelations.&lt;br /&gt;&lt;br /&gt;Maybe I'm getting ahead of myself. The story I'm writing is starting to take shape,  meaning that I have a conclusion I'm working towards. We'll get there eventually. &lt;br /&gt;&lt;br /&gt;For our next installment, we see Dave's brilliant plan to thrust himself in the limelight begin to take shape....But will everything proceed as he foresees? Stay tuned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-919217456034010820?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/919217456034010820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=919217456034010820&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/919217456034010820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/919217456034010820'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/10/highway-to-hell.html' title='Highway to Hell'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-6178589260402520865</id><published>2008-09-28T13:17:00.000-07:00</published><updated>2008-09-30T13:08:54.213-07:00</updated><title type='text'>Warning: Hitchhikers May Be Escaping Convicts</title><content type='html'>[initializing]&lt;br /&gt;&lt;br /&gt;[AI Program: Sifter]&lt;br /&gt;&lt;br /&gt;[Routine Function: Censoring of all ig-mail from UEM personell and imbedded reporters]&lt;br /&gt;&lt;br /&gt;[AI:S: IG-MAIL 2017B-2417G SCANNED. &gt; ONE MAIL WAS CITED AS "SPECIAL INTEREST". TRANSCRIPT FOLLOWS:&lt;br /&gt;&lt;br /&gt;[NOVEMBER 7 2177,&lt;br /&gt;&lt;br /&gt;NEW POLYMPTO, UEM PMC OPERATION SECTOR OMEGA 3.&lt;br /&gt;&lt;br /&gt;&gt;Sender: interpidone@earthnewswire.ig.net{David Traviss, embeded reporter, ENW}&lt;br /&gt;&lt;br /&gt;&gt;Recipient: l337w1z4rd@public.domain.earth.net{Unkown, searching for 1337w1z4rd, Marcus}&lt;br /&gt;&lt;br /&gt;TRANSCRIPT(EDITED FOR STRONG LANGUAGE):&lt;br /&gt;&lt;br /&gt;I hate your numbers for letters bull[censored], Marcus. All those years in tech school, and you still write like a hacker.&lt;br /&gt;&lt;br /&gt;Anyways, I have a request for you. I need to arrange a video conference with Michelle, back at corporate...Except that this one needs[end ref, line break]&lt;br /&gt;&lt;br /&gt;off the books. The marines I'm traveling with have stopped for a while, something about a new kind of enemy "[censored]" is making them a bit skittish.&lt;br /&gt;&lt;br /&gt;About time, if you ask me. Anyways, we're stopped here outside of what used to be capitol for at least five days. Get back to me and[end ref, line break]&lt;br /&gt;&lt;br /&gt;let me know.&lt;br /&gt;&lt;br /&gt;Thanks,&lt;br /&gt;&lt;br /&gt;Dave.&lt;br /&gt;&lt;br /&gt;[AI:S: Reply recieved:&lt;br /&gt;&lt;br /&gt;November 7, 2177&lt;br /&gt;&lt;br /&gt;3:43 am Earth standard time]&lt;br /&gt;&lt;br /&gt;&gt;Sender: 1337w1z4rd@public.domain.earth.net&lt;br /&gt;&lt;br /&gt;TRANSCRIPT:&lt;br /&gt;&lt;br /&gt;lol, d00d. j00 C4/\/'7 83 srs. 4lr1gh7, 1 \/\/1ll 7ry. \/\/8 2 d4y5.&lt;br /&gt;&lt;br /&gt;P34c3&lt;br /&gt;&lt;br /&gt;[Transmission Ended]&lt;br /&gt;&lt;br /&gt;&lt;endex, endex, endex&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-6178589260402520865?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/6178589260402520865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=6178589260402520865&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/6178589260402520865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/6178589260402520865'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/09/warning-hitchhikers-may-be-escaping.html' title='Warning: Hitchhikers May Be Escaping Convicts'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-4209270312333393366</id><published>2008-09-22T21:15:00.000-07:00</published><updated>2008-09-22T22:33:57.798-07:00</updated><title type='text'>K7EP IT CLEAN. SERVIC3S WILL RES4ME.</title><content type='html'>Here's something new I just thought of. Here's a little sneak preview before I post the "epilogue".&lt;br /&gt;&lt;br /&gt;In the year 2177, humanity has finally broken the surly bonds of Earth's gravity, and extended it's reach into the farthest corners of our galaxy. Hundreds of thousands of planets, each one a veritable Eden, a place for humanity to sow it's oats, and finally achieve Manifest Destiny to the ultimate degree.&lt;br /&gt;&lt;br /&gt;Unfortunately, there are other races out there to hinder our progress. Godless freaks who don't care whether we live or die; grotesque monstrosities who would enslave every man, woman and child on Earth if they could.&lt;br /&gt;&lt;br /&gt;That's where the brave men of the United Earth Military come in. The stalwart green line between humanity and total destruction, the men and women of the UEM serve you, making sure that the galaxy is safe for you and your children.&lt;br /&gt;&lt;br /&gt;Covering the heroic exploits of our brave marines, sailors and pilots are the intrepid reporters of Earth News Wire, a pan-galactic news agency dedicated to giving you up to the minute updates to the Reclamation War.&lt;br /&gt;&lt;br /&gt;Of course, that's what the propaganda vids would have you believe. Down on the ground, the journalists of ENW are pretty much dedicated to filming a reality show detailing every minute detail of life in the war. Some of these reporters are fine with the status quo, but some want more.&lt;br /&gt;&lt;br /&gt;On the planet New Polympto, the UEM is tasked with taking the planet back from the Keseythis , a race of bugs with a rigidly structured caste-system. During a routine breakout containment, one reporter gets the idea of a lifetime. Sure, his bosses might not go for it, but it'll get him and his cameraman the rewards they deserve...Isn't that all that matters?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Untitled Story:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“Want to tell the folks back home your name?”&lt;br /&gt;&lt;br /&gt;At the reporter’s prompting, the soldier turned around, presenting a scarred, grim face to the camera. Suddenly, the man smiled. It looked like he had to struggle to make this expression, but when his voice came out; the grin was no doubt genuine.&lt;br /&gt;&lt;br /&gt;“Staff Sergeant Edward Decanis, 201st Orbital Strike Regiment, Planetary Marine Corps, United Earth Army” his voice was thick and burly; the big sergeant probably came from the Houston megatropolis back on Earth. “Here to take these damn bugs, and fry ‘em up good! For all the folks back home, ‘o course.”&lt;br /&gt;&lt;br /&gt;The reporter nodded knowingly “I’m sure they appreciate your effort! How does it feel to be on the spear tip of the United Earth Government’s reclamation push into Keseythis territory?”&lt;br /&gt;&lt;br /&gt;At this question, the sergeant threw back his head and laughed. &lt;br /&gt;&lt;br /&gt;“Is that’s what they’re callin’ it back home? Hell, out here, we just call it “Bug Hunt” or the “Target Practice War”. These damn bugs don’t know their backside from a bullet! They don’t have enough sense to plan a proper damn attack!”  &lt;br /&gt;&lt;br /&gt;As if on cue, the ground fifty yards from the small group exploded, and a horde of Keseythis warriors exploded out of it, into the waiting lead storm of the human forces. &lt;br /&gt;&lt;br /&gt;The cameraman turned his lens toward the action, trying to get the best angle of the slaughter. Off camera, the sergeant he had been filming let out a war-whoop.&lt;br /&gt;&lt;br /&gt;“Finally! Some action! If you’ll excuse me boys, Mabel and I need to dance.”&lt;br /&gt;&lt;br /&gt;At this, he charged off towards his squad, firing his rifle in short bursts. Soon afterwards, the bug assault petered out, and the marines packed up to move to the next predicted breakout zone.&lt;br /&gt;&lt;br /&gt;The reporter shut down his mike, and then turned to his cameraman.&lt;br /&gt;&lt;br /&gt;“Alright, Adam, you can turn that off now. I don’t know if we can use that one.”&lt;br /&gt;&lt;br /&gt;“Why not?” the cameraman asked “Seemed fine to me…Even if he did come off a little gung ho. And who’s “Mabel?” &lt;br /&gt;&lt;br /&gt;“His rifle. He had that written on the side.”&lt;br /&gt;&lt;br /&gt;The cameraman made a face that looked like he had just bitten into a lemon. “Cute. Anyways, why can’t we use that take. The big wigs back at exec are going to need more clips for the weekly war wrap-up.”&lt;br /&gt;&lt;br /&gt;The reporter tucked his mike back into his multi-pocketed vest before he answered. Why the hell had corporate given him a vest with so many damn pockets? At least they gave him a gun this time. Scratching absent-mindedly at the scar underneath his chin, he turned to his cameraman with a sober look in his eyes.&lt;br /&gt;&lt;br /&gt;“Because, Adam, nobody back home wants to hear any of that garbage. “Bug Hunt?” “Target Practice?” This war is supposed to be for the benefit of Earth, not for some thugs to get all their murderous energies out on some bugs who never did anything to bother us in the first place.”&lt;br /&gt;&lt;br /&gt;Adam rolled his eyes as he collapsed his camera back into a more manageable size. “Jesus, David. Don’t give me your pacifism speech again. Humanity needs the resources on these planets more than a bunch of dumb bugs do.”&lt;br /&gt;&lt;br /&gt;Walking back towards their rover David though over his stance on the war, and why the top execs back at Earth News Wire, the network David worked for constantly had him film space marines and their stupid gung-ho attitudes. Why wasn’t anyone trying to talk with the bugs? Didn’t anyone want to know what the Keseythis leadership thought of this war? &lt;br /&gt;&lt;br /&gt;Humanity knew that the bugs had a leadership caste, but never bothered to find out much about them besides the basics. Besides, they had declared total war on the humans, so who wanted to know much about a species that would probably be dead in a few years anyways?&lt;br /&gt;&lt;br /&gt;Suddenly it him. The greatest idea of his career, something that would get him out of interviewing marines, and probably win him the type of awards and accolades he richly deserved.&lt;br /&gt;&lt;br /&gt;Smacking Adam in the shoulder hard enough to make his friend momentarily lose control of their rover, he let out an excited whoop, and grabbed his note pad. David liked committing all his ideas to paper. It came with being an intellectual, after all.&lt;br /&gt;&lt;br /&gt;“What the hell was that for, David? You almost made us crash!”&lt;br /&gt;&lt;br /&gt;David couldn’t help but smiling. “Listen, Adam, how would like to win a Pulitzer? How would you like to be remembered for something great for the rest of your life and beyond?”&lt;br /&gt;&lt;br /&gt;Adam snorted sarcastically. “Yeah, sure, David. I’d also like a gold-plated stretch limo and several models for wives, but that isn’t going to happen, is it?”&lt;br /&gt;&lt;br /&gt;David’s smile shrank, but a manic energy remained in his eyes. Adam couldn’t help but be intrigued about what his long-time colleague was thinking.&lt;br /&gt;&lt;br /&gt;“Alright, man, I give. What’s your amazing idea?”&lt;br /&gt;&lt;br /&gt;David looked up from his notepad, and the smile came back to his face, but with a sort of dangerous quality to it.&lt;br /&gt;&lt;br /&gt;“Adam, we’re going to get the greatest interview of our lives. We’re going to interview a Keseythis hierophant.”&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-4209270312333393366?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/4209270312333393366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=4209270312333393366&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4209270312333393366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4209270312333393366'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/09/new-untitled-idea-read-on.html' title='K7EP IT CLEAN. SERVIC3S WILL RES4ME.'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-5204149271623955647</id><published>2008-09-18T09:31:00.000-07:00</published><updated>2008-09-18T11:44:11.764-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Force Unleashed'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars'/><title type='text'>More Corran Horn than Kyle Katarn, but the Force is still strong with this one.</title><content type='html'>So, if you're like me, you bought The Force Unleashed on Tuesday. If you're not like me, who has a room-mate currently dominating the X-BoX because he just discovered Mass Effect, then you've probably beaten it. However, I would like to present my thoughts on The Force Unleashed, so read on.&lt;br /&gt;&lt;br /&gt;So, for the un- initiated, The Force Unleashed is set one year before the events of A New Hope, where you control Starkiller, Darth Vader's secret apprentice. As Starkiller, you are tasked with hunting down various Jedi who have continued to evade Order 66, including the ever-unkillable &lt;a title="Shaak Ti" href="http://starwars.wikia.com/wiki/Shaak_Ti"&gt;Shaak Ti&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Alright, now that that's out of the way, let's get down to the nitty gritty. The Force Unleashed has an interesting control scheme. As a third person brawler, you mostly rely on spamming the "X" button to kill foes with your lightsaber. You can mix in your Force powers to boost your damage-dealing capabilities, and the death animations are sometimes pretty gruesome. Shocking someone with Force Lightning will lead to spastic twitches, and Force throwing someone into a laser-barrier will result in them being totally incinerated. It's a great use of Euphoria and Digital Molecular Matter(DMM) , and led to some "Oh My God" moments from my friends as they watched me bend a metal support beam into a TIE Fighter, and send it spirling into a group of hapless Stormtroopers.&lt;br /&gt;&lt;br /&gt;As awesome as it is to send explosive crates flying at enemies, the aiming for your Force throws is sometimes a little tricky. Often, you'll fling objects and enemies in completley different directions then you intended; sometimes, you'll just lightly toss things around when you ment to hurl them. It's not intuitive, and takes some practise to get it right.&lt;br /&gt;&lt;br /&gt;The AI is also fairly simple, and brutally punishing. Larger mini-bosses will knock you down, and since it takes a few seconds to get back on your feet, you'll often be hit again before you can recover. When trying to attack you, the AI will either run right into your face, or stand in one place and blast you. Seeing as this is essentially a brawler, it makes sense, but kind of dulls the moments that the Euphoria engine tends to bring.&lt;br /&gt;&lt;br /&gt;On a positive note, the game looks amazing, and the music and sound effects are classic Star Wars. Composer &lt;a title="Mark Griskey" href="http://starwars.wikia.com/wiki/Mark_Griskey"&gt;Mark Griskey&lt;/a&gt;, who also scored Knights of the Old Republic 2, brings in his own style to John William's classic scores and succeeds brilliantly. The levels are beautifully crafted, and the character designs are fantastic.&lt;br /&gt;&lt;br /&gt;The story and voice-acting, what I've seen of it so far, are also well done. &lt;a title="Haden Blackman" href="http://starwars.wikia.com/wiki/Haden_Blackman"&gt;Haden Blackman&lt;/a&gt; has penned a better story than most Star Wars properties of late, and he should be commended. This Star Wars has emotional weight and heft to it, far beyond "Anakin, you're breaking my heart!"&lt;br /&gt;&lt;br /&gt;So, that's my quick over-view of TFU so far. Once I finish the game, I'll be back to let you know what I thought over all. So far, I'm enjoying it, and it is a sure-fire purchase if you're an old-school Star Wars fan at heart.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-5204149271623955647?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/5204149271623955647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=5204149271623955647&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/5204149271623955647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/5204149271623955647'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/09/more-corran-horn-than-kyle-katarn-but.html' title='More Corran Horn than Kyle Katarn, but the Force is still strong with this one.'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-4782426324965535119</id><published>2008-09-16T09:21:00.000-07:00</published><updated>2008-09-16T09:55:46.450-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Force Unleashed'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Columbus Blue Jackets'/><title type='text'>The Nerds Unleashed</title><content type='html'>So, today is Force Tuesday, as millions of harcore Star Wars fans flock to their nearest Best Buy, Future Shop, or GameStop to satisfy the craving for actual Star Wars story-telling; not the greasy money-grabbing trendrils extruded by LucasFilm in hopes of snaring younger audiences with pretty colours and bland animations.&lt;br /&gt;&lt;br /&gt;No, this is a different beast altogether. The Force Unleashed promises to be "new" Star Wars, something millions of hopefuls around the world expected to never see. Only time will tell if TFU manages to deliver on this prospect. Twirlling stormtroopers around in the air like cows caught in a twister(best movie scene ever) should be one of the most entertaining prospects of the fall gaming season.&lt;br /&gt;&lt;br /&gt;I'm hopefully picking up the game tonight, so I'll be giving my review on it a few days from now. Yes, I've read all the other reviews up on the internet so far, but dammit, I'm determind to have some Sith shenanigans!&lt;br /&gt;&lt;br /&gt;Also, Republic Commando: Order 66 is released today, continuing the saga of Omega Squad, some of the only Star Wars characters I care about.&lt;br /&gt;&lt;br /&gt;And just so you don't think I'm a total nerd: Columbus Blue Jackets for the Playoffs! 7th season is the magic number, baby! Woo!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-4782426324965535119?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/4782426324965535119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=4782426324965535119&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4782426324965535119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4782426324965535119'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/09/nerds-unleashed.html' title='The Nerds Unleashed'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-3736626079551492836</id><published>2008-09-03T18:18:00.000-07:00</published><updated>2008-09-03T18:20:47.281-07:00</updated><title type='text'>The Trials and Tribulations of Iyace Resol</title><content type='html'>Here's a new one for you, something I whipped out pretty quick to get a feel for writing in first person. This could also be considered the introduction of Iyace Resol, a character I feel pretty good about fleshing out a bit more. Also, this is posted from the new Google Chrome browser, so how about that?&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Ending Things With a Bang.&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;p class="MsoNormal"&gt;I guess we should start from the beginning.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;My name is Iyace Resol. I’m a &lt;i&gt;Mando’ad&lt;/i&gt;, colloquially called Mandalorians by the galaxy at large. Just by admitting that, I’m among the most feared and misunderstood beings in history. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I never knew my parents, or my real name, but by Mando standards, that’s fairly common. According to my adoptive mother, she found me in the ruins of one of the worlds the Galactic Empire decided to “educate” during the earliest days of it’s regime. I was raised on Concord Dawn in the typical Mandalorian fashion, “blasters before grade school”.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Now, just like all the &lt;i&gt;Mando’ad&lt;/i&gt; living in diaspora, I’m trying to carve out a living by offering my martial skills to the highest bidder. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Which is what led me here. I’m standing out side a dingy swoop-bike bar on some backwater world whose name I can’t remember.&lt;span style="mso-spacerun: yes"&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The Hawkbat’s Grill caters to a certain type of clientele, and Mandalorian bounty hunters certainly aren’t on that list. Unfortunately, my current target, a gutless &lt;i&gt;chakarr &lt;/i&gt;by the name of Cleff Olarr has been holed up in here for the last two weeks, trying to shake off the Corellian Security agents who have been attempting to chase him down. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Olarr promised to rat out some fellow swoop bikers to beat a rap sheet about as long as my arm. Somewhere along the line, Olarr had a sudden change of heart, and went into hiding. CorSec called me in discreetly to help Olarr reconsider. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I sigh to myself as I consider my options. Going in the front door is out of the question, which leaves sneaking in. Throwing a long black traveling cloak over my &lt;i&gt;beskar’gam&lt;/i&gt;, I take a length of fibercord from my utility belt, and unravel it. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Walking around the side of the bar as if I’m just passing by, I duck quickly into a side alley once I’m out of site of the bouncer standing guard at the door. I hurl the grappling end of my fibercord onto the roof, and feel it stretch taut when it catches on something. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I give the rope a couple experimental tugs to make sure whatever it’s gripping onto will hold my weight, then I begin my climb. I make it to the roof with no problem, and move silently to the nearest grate set into the top of the building. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Fortunately, it leads right into the men’s refresher. Popping the grate off, I lower myself on the seat of the nearest toilet, only to slip on the wet surface, and plunge ankle-deep in to the fetid water of the bowel. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i&gt;Osik&lt;/i&gt;, I mutter to myself as I remove my soaking pant-leg from the water. I have my helmet on, so the smell doesn’t carry to my nostrils, but I know without having to smell my pants that they’ll need a serious washing when I get back to Concord Dawn.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i&gt;If only Mandalore had enough &lt;/i&gt;beskar&lt;i&gt; left for the knee-high greaves I wanted,&lt;/i&gt; I muse as I move towards the bar itself. The Empire strip-mined Mandalore of its precious iron a while ago. &lt;i&gt;Beskar&lt;/i&gt; is still around, but my mother had to call in a few favors to get a suit of it made for me. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Pushing the door open, I’m relived to find that the bar decided to have a live music night, so the loud noise of the glimmik band and the light show accompanying it help to mask my entrance.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I quickly spot my target hunch over the bar, nursing a glass of lomin ale. Not the sort a man you’d expect to be in a swoop-bike gang, Cleff Olarr is a relatively small, thin man, but his loose clothes serve to disguise his wiry muscular frame. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;A few empty glasses occupy the bar nearest to him, so I figure I can lead him out of here without much trouble. &lt;i&gt;Yeah, just a friendly Mando playing designated driver to a wanted criminal. &lt;/i&gt;A loose smile plays over my lips as I lay a hand on Olarr’s shoulder.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I keep my voice cheery. I’ve been told it’s more discomforting to hear a cheerful Mandalorian. Lends itself more towards the unpredictable sociopath than the hardened merc.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;“Hey there, Cleff. A few of our friends have been looking for you, and they’re concerned that you’ve gone off the wagon again. Why don’t you come back with me, and we’ll all have a nice chat.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Olarr doesn’t respond, but he does raise his hand to signal for another glass of ale. The Zabrak bartender ignores me with the practiced ease of someone who’s seen this routine more than a few times.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Olarr lifts the glass to his lips as I lean in closer, and lower my voice to a more threatening tone.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;“Listen, &lt;i&gt;chakarr&lt;/i&gt;, I’m running out of patience. We’re going back now, and you’re too drunk to stop me. So &lt;i&gt;get up.&lt;/i&gt;”&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Olarr finally turns to look at me. His eyes are glassy, and my helmet’s sensors detect a fair amount of alcohol in his breath.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;“Yeah, your right, little Mando. I may be too drunk, but my friends aren’t.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I hear the stun baton whooshing through the air about a second too late. The baton collides with the plate of armor on my back, and the heavy metal absorbs most of the impact. I still stumble forward into the bar, and manage to doge the second blow.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;“You kirffing bounty hunter,” comes the voice of my assailant “We’ll teach you for trying to take in one of our own!”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;So these guys don’t know that Olarr was going to rat them out, eh?&lt;span style="mso-spacerun: yes"&gt;  &lt;/span&gt;I turn around to face my attacker, and see I’m facing a huge biker about twice my height and width.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;He’s exactly the sort of stereotype of gang members that are played out in the holodramas. Face obscured by a huge mane of white hair, and an assortment of gang tattoos visible on his arms, he stalks towards me, smacking the baton into his hand.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;“Think you could just walk in here, and leave as you please? Sorry, Mando, that ain’t going to happen. See, we’ve seen too many buddies leaving here in shackles, so now’s our turn to have a little fun, ya hear me?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-spacerun: yes"&gt;  &lt;/span&gt;Great. The band’s stopped, and now the whole bar is looking at me. There’s no way to talk myself out of it, so my only option is to fight.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Before anyone can react, I point my holstered blaster pistol backwards at Olarr, and fire a low-intensity stun burst into him. At this range, a full powered blast would fry his nervous system, but this will at least keep him out of it for a while.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The massive biker raises his baton for an overhead smash, but before he can bring it down on my head, I drive a gauntleted forearm into his chest. Being hit with a solid block of &lt;i&gt;beskar&lt;/i&gt; hurts, and the biker lets out a grunt, and falls backward into the mass of people behind him. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I pull my blaster pistol, and switch the power selector over to full power, and begin firing indiscriminately into the crowd. The blue rings of the stun blasts hit the patrons at close range, sending them reeling, and clearing a path towards the door. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;As I reach backwards to grab Olarr, I hear the distinctive click-clack of someone working the slide on an archaic shotgun. The bartender is pointing it straight at my back. Before I have a chance to duck the blast, the Zabrak fires.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Even through the &lt;i&gt;beskar&lt;/i&gt; plate, I feel the burning force of the shotgun’s discharge. Grunting in exertion, I whip around and clock the bartender across the face with a left cross. He falls back into the display of fancy liquors behind him, shattering the bottles and pouring a cascade of multicolored liquid onto the bar. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Grabbing Olarr by the belt and hauling him up over my shoulder, I begin to make my way for the exit. The bouncer is standing in my way, but I swing my body around and use Olarr’s booted feet as a club. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The heavy footwear catches the bouncer in the chin, and he slams back into the door. Racing outside, I throw Olarr over the saddle of the nearest swoop bike, and quickly hotwire the engine. I toss a small EMP device at the remaining passel of swoop bikes.&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The bike comes to life in a throaty roar, and I gun the throttle. In my helmet’s 360-degree view, I can see the mass of angry bikers begin to mount up on their respective steeds. Triggering a button on my gauntlet, the EMP grenade explodes, and fries the engines on the remaining swoops. &lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;span style="font-size:12.0pt;font-family:&amp;quot;Times New Roman&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;mso-ansi-language:EN-US;mso-fareast-language:EN-US; mso-bidi-language:AR-SA"&gt;The angry shouts of the bar’s patrons reach my helmet’s aural sensors, and I smile to myself. Not a perfect operation by any means, but I’m always happy to end things with a bang.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-3736626079551492836?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/3736626079551492836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=3736626079551492836&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3736626079551492836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/3736626079551492836'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/09/trials-and-tribulations-of-iyace-resol.html' title='The Trials and Tribulations of Iyace Resol'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-2709531525956384866</id><published>2008-08-20T13:06:00.000-07:00</published><updated>2008-08-22T10:53:51.614-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Battlefield'/><category scheme='http://www.blogger.com/atom/ns#' term='DICE'/><title type='text'>Capitalist pigs, very nice.</title><content type='html'>Much like a reanimated corpse will rise from the grave to consume your brain, so will this blog, lurching out of the fog ridden shadows to ingest your gray matter and...Wait, where was I going with this?&lt;br /&gt;&lt;br /&gt;Oh right, I wanted to talk about the Battlefield series, along with a review of the newest game, Bad Company. Not about eating brains...Nope.&lt;br /&gt;&lt;br /&gt;So, if you're a gamer with a serious pedigree, you've played at least one of the hojillion Battlefield games currently on the market. Stretching all the way back to 2002, the Battlefield series has become the staple of the PC user's first-person-shooter arsenal. It's first iteration, Battlefield 1942,  was extremely successful, being critically acclaimed, and winning several awards. This version of the game also spawned two expansion packs and ate up several of my weekends.&lt;br /&gt;&lt;br /&gt;Battlefield: Vietnam came next, and, while it was not as well received as it's predecessor, it still managed to be fun for a while. Hopping in a Huey and blasting "Flight of the Valkyries" as loud as it could go while trying to recreate the airborne beach invasion from Apocalypse Now was still entertaining, and had some of the Battlefield "heart" in it. Unfortunately,  it didn't have the longevity of 1942, and my friends and I quickly abandoned it in favor of other games.&lt;br /&gt;&lt;br /&gt;Battlefield 2 was released just about a year later, with marked improvements over both of it's forerunners. Eschewing past conflicts for the modern theater of war, it pitted the brave lads of the United States Marines against a fictional Middle Eastern Coalition and the Chinese army in areas ranging from arid deserts, lush valleys and tropical islands to dense cities and industrial zones. BF2 was a notorious "graphics hog" as my friends liked to call it, requiring a pretty buff PC(or as buff as a bunch of high-school students could afford). Still, that never stopped my friends and I from sinking much of the summer of 2005 into that game. BF2 also introduced a persistent-stats mechanic into the game, something which has carried over into many other shooters, such as the widely popular Halo and Call of Duty series.&lt;br /&gt;&lt;br /&gt;With the stat-tracking mechanic, computer-chair generals could advance through the ranks of the Marines, starting from raw recruit up until the four-star general rank, with only the most stats-obsessed players holding the top stop of the five-star general. With the rank advancement came weapon unlocks, where online warriors could earn new weapons and tools for the different classes in the game. When the BF2: Special Forces expansion pack was produced, it added some new unlocks for the classes, including my personal favorite: the G36 rifle for the Medic class.&lt;br /&gt;&lt;br /&gt;BF2 also introduced a first for the series, the Squad mechanic. While in a Squad, soldiers could see what others in their squad saw, be it an enemy tank or hidden sniper, and spawn on their leader deep behind enemy lines without having to make the arduous trek from a distant spawn location. With this, Battlefield became a bit more team focused, with Squads of six players working together to support each other and take down the enemy.&lt;br /&gt;&lt;br /&gt;Battlefield 2 proved to be immensely popular with the online shooter crowd and, even though three years have passed, it is still very easy to find a populated server. However, even with the success of Battlefield 2 and it's iterations, DICE(the developer of the series) wasn't done yet.&lt;br /&gt;&lt;br /&gt;Next came the first console release for the Battlefield series, entitled Modern Combat. Admittedly, I didn't play this game, so I can't really comment on it, but it did decently for DICE's first foray into the console market.&lt;br /&gt;&lt;br /&gt;Battlefield 2142 was to be the next game in the series, moving beyond past and modern conflicts in the realm of future warfare. Set during a fictional ice-age 134 years from now, 2142 featured two factions, the European Union and the Pan-Asian Coalition battling out over the frozen tundra of Europe and the slowly freezing desert plains of Africa. BF2142 carried over everything that made BF2 so successful: the rank system and the weapon unlocks were still there, but DICE added in class-specific tools that had to be unlocked. Grenades, defibrillator,  and many other essentials had to be obtained before the more powerful weapons could, adding sort of a "race" mechanic to the game, to see which players would have the upper hand on their enemies, pelting them with grenades while the less-fortunate players ran around helplessly, unable to be revived due to the lack of defibrillator-equipped medics.&lt;br /&gt;&lt;br /&gt;However, this was only temporary, as it was made easier to rank up in BF2142 than in BF2. While in BF2, I am still in the sergeant ranks, in BF2142, I quickly advanced through the enlisted ranks, into the officer ranks, and through to the Field Commissar rank, earning my unlocks quickly and easily.&lt;br /&gt;&lt;br /&gt;BF2142 also introduced two new game types: one of which is Titan mode, which consisted of the two opposing teams trying to capture missile silos placed around the map to bombard the enemy's Titan and bring it's shield down. When the Titan's shields go down, the teams have the option to board the Titan and take it down from the inside, or protect the silos and rely on them to destroy the enemy Titan. The former is quicker, but riskier, as the narrow corridors of the Titan is sure to be full of opposing players, lining the hallways with sentry turrets and anti-personnel mines.&lt;br /&gt;&lt;br /&gt;The other game type was brought in with the game's first(and currently only) expansion pack, Northern Strike. The game mode was called Assault Lines, which introduced a new variation on the classic Conquest mode. One team would hold 95% of the spawn points, and the enemy would have to capture them in sequence before they could assault the defending team's main spawn point. To me, this game type tried to address the issue of Conquest mode, which would have both teams spread out over the entire map, trying to capture the different control points leading to sporadic firefights. Conquest mode didn't really enforce the team-play of Battlefield, so having to conquer one point after another seemed to concentrate the players more into one area, where the battles would be fast and furious.&lt;br /&gt;&lt;br /&gt;So, that was a not-so-short overview of the history of the series. Before I go onto my review of Bad Company, I'd like to examine what it is that made this series so successful. In my mind, the reasons behind this are simple. DICE started with a fairly unique idea, and continued to iterate on it throughout it's various versions, trying to perfect the formula. Rather than just release the same game with a palette swap, DICE tried to work down to the core of what made Battlefield a hit. As the games went on, it became more focused on team-play, while at the same time trying to maintain the huge battle feel. Classes became more streamlined, having very specific supporting roles, while at the same time, still able to put a dent in the enemy. While the anti-tank class could harm the enemy armor, it still needed the medic for health, and the support class for ammunition, prompting squads to equip themselves to help their team better.&lt;br /&gt;&lt;br /&gt;The focus on team work in a large multi-player game became the crux of the series, something which DICE has come pretty close to perfecting. Only Team Fortress 2 has managed to get the team-play elements right, just not on such a large scale.&lt;br /&gt;&lt;br /&gt;Still, with all those improvements made to online multi-player, the Battlefield series was still missing something. Something which many other shooters had done successfully while having renowned multi-player as well. That's right: a well-crafted single player mode. With this in mind, the team at DICE set out to make Battlefield: Bad Company, a console only game. With this version though, DICE set out to raise the bar. Not only does Bad Company have a engaging story, it also had destructible environments, something that I feel many shooters seriously lack.&lt;br /&gt;&lt;br /&gt;Built from the ground up for next-gen consoles, the Frostbite Engine could produce good looking environments while at the same time enabling player to blow the whole area sky-high. Trees could be knocked down, massive craters could be blown into the ground, and whole building can be demolished down to their frames. 90% of the environment can be destroyed, the rest remaining intact for the game-play reasons.&lt;br /&gt;&lt;br /&gt;So, the single player game. You take control of Preston Marlow, a new transfer to Bad Company, where the US Army sends all of it's misfits and wash-outs. Sent into clear the area before the regular Army moves in, Bad Company has the highest mortality rate in the service. Your squad consists of three other ne'er-do-wells,  with only your Sergeant being transfered to the unit of his own vocation.  You start the game doing various missions for the Army at the behest of "Miss July", your mission controller.  However, your squad quickly discovers something very interesting. The Russian army is employing mercenaries, which in itself wouldn't be unusual except for one thing: these mercenaries demand to be paid in gold bars. This sets of a whirlwind of events which ranges from accidentally invading a neutral country to capturing a flamboyant dictator to chasing the gold halfway across the Middle East.&lt;br /&gt;&lt;br /&gt;The story also has a distinctively humorous tone, but avoids Delta Farce territory. The game made me laugh out loud a few times, and the dialog is fairly constant and amusing.&lt;br /&gt;&lt;br /&gt;However, the single player game does have it's short-comings, mostly in it's fairly simple AI. The enemy in brutally punishing, and will kill you quickly if you're not careful. However, it takes very few bullets to put an enemy down, so if you're quick enough, you can wipe them out. You can also heal yourself at any point with a health-dispensing syringe.&lt;br /&gt;&lt;br /&gt;Your squad mates don't do much to help you, unless you count occasionally shooting a fence with a rocket launcher. They'll blindly follow you thorough battles, impervious to all forms of enemy fire, and rattle off one-liners fairly consistently. Occasionally, Haggard, your demolitions expert, will nail a Russian vehicle with his rocket launcher, but it's mostly up to you to win the battles. Not to be unexpected, but the squad AI could have used some beefing up.&lt;br /&gt;&lt;br /&gt;The missions are also fairly long, as well. There is a relatively small number of them, but the first mission alone could have been split up into two or three smaller levels. While blowing stuff up in fairly amusing, trekking across a huge map to blow up four radar towers can get pretty tedious if you can't find a mode of transport, or an enemy tank blasts you into oblivion. To counter this, save points are dolled out pretty often, usually saving you from having to repeat most of the journey from one objective to another.&lt;br /&gt;&lt;br /&gt;The sound design in this game is also pretty impressive. While it's not on Metal Gear Solid 4 level, which is probably the best use of sound I've every heard in a game, Bad Company does pretty well on it's own. The guns sound loud and the rumble of tanks going by is always a impressive crescendo of grinding gears and crunching rock. The music in the game is also well done, bringing back the classic Battlefield theme, as well as having several radio stations for you to listen to as you drive the various vehicles the game offers.&lt;br /&gt;&lt;br /&gt;The multi-player is also classic Battlefield, but it's here that DICE manages to improve on the formula again. Instead of shipping with Conquest mode(which is now downloadable for free over Xbox Live and the Playstation Network) Bad Company has a mode called Gold Rush. Basically, it's a attack and defend game type where the attackers try to destroy gold crates, and the defenders try to stop this from happening. The attackers have a long bar at the top of the screen which represents how many times they are able to die until the attackers exhaust their reinforcements.  If the attackers can destroy the two gold crates at a base, the map becomes larger as the defenders have to fall back to secondary bases, and the attackers gain more respawn tickets. With the game-play focused into small sectors, the teams clash often, with the destructible environments adding new ways to destroy the opposing team. Want to collapse a silo onto an enemy sniper? Go for it. Two enemies hiding inside a barracks building? Blow that wall open with your grenade launcher and mow them down.&lt;br /&gt;&lt;br /&gt;The environments remain consistent, meaning that if a wall is blown down, it never comes back. It adds an amusing "before and after" element to the matches. Often, the starting bases will be destroyed to the point where they are no longer recognizable.&lt;br /&gt;&lt;br /&gt;The game brings back the rank advancement and unlocks, but it still remains fairly easy to rank up and gain new weapons and gear. None of the unlocks seem unbalanced, each with their deficiencies in the three areas: Accuracy, Damage and Rate of Fire. Each class can unlock different tools, ranging from the health syringe for the Assault class, to the mortar-guidance system for the Support class.&lt;br /&gt;&lt;br /&gt;If I do have to criticize the classes, I'd say that the Support class is the most unwieldy. It's the machine gunner, medic and engineer all rolled into one, and it's often difficult to balance the different responsibilities. However, try attacking an enemy tank with your power-tool. That alone can be a good reason to play Support.&lt;br /&gt;&lt;br /&gt;Overall, Bad Company is worth a purchase if your a Battlefield fan, or a shooter fan in general.&lt;br /&gt;&lt;br /&gt;So, that brings my review of the Battlefield series to a close. Stay tuned for my next update, which will come out...Whenever.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-2709531525956384866?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/2709531525956384866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=2709531525956384866&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/2709531525956384866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/2709531525956384866'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/08/capitalist-pigs-very-nice.html' title='Capitalist pigs, very nice.'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6492679956434220919.post-4505782136206735526</id><published>2008-05-26T19:52:00.000-07:00</published><updated>2008-05-26T20:07:20.339-07:00</updated><title type='text'>Come to the Dark Side...We have cookies</title><content type='html'>Hello, and welcome to my collection of ramblings and musings. Nothing much here yet, but I do have some content planned. I've written a couple short stories which I plan to put up, and I'll review certain media properties here.&lt;br /&gt;&lt;br /&gt;This is mostly just a site for me to practice my writing skills, but feel free to leave a comment if you drop by!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6492679956434220919-4505782136206735526?l=mi7ch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mi7ch.blogspot.com/feeds/4505782136206735526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6492679956434220919&amp;postID=4505782136206735526&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4505782136206735526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6492679956434220919/posts/default/4505782136206735526'/><link rel='alternate' type='text/html' href='http://mi7ch.blogspot.com/2008/05/come-to-dark-sidewe-have-cookies.html' title='Come to the Dark Side...We have cookies'/><author><name>Mitch</name><uri>http://www.blogger.com/profile/04509058409009143448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='21' src='http://bp1.blogger.com/_8Z2bwgWfY1s/SDt5uuRiaJI/AAAAAAAAAAU/PKnET447bSI/S220/Max+Becomes+Electric+yellow.bmp'/></author><thr:total>0</thr:total></entry></feed>
